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May 16, 2013 Steam: в основном положительные

Не бросайте до 4-го часа

Затягивает к 4 ч дальше хвалят почти как ветераны
Раскрывается полностью к 10 ч мнение совпадает с наигравшими
Начали играть 92% владельцев игры
Отзывы Steam 78% положительных из 6 008

Что показывают данные

Когда затягивает

Доля положительных отзывов в зависимости от того, сколько часов автор наиграл к моменту отзыва.

до точки затягивания раскрывается раскрылась полностью

Учтены все 6 040 отзывов в Steam на всех языках. Медиана часов в выборке из 293 отзывов: у положительных 4.8 ч, у отрицательных 1.9 ч. Почти у всех игр первые 2–3 часа оценивают хуже: в это окно попадают возвраты и быстрые впечатления. Поэтому важна не сама просадка, а её глубина и то, как быстро игра выравнивается.

Где бросают

Какая доля начавших игру дошла до каждого этапа сюжета. За 100% взято самое частое достижение (92.2% владельцев): так не учитываются те, кто купил и ни разу не запустил.

Сюжетных достижений у игры нет: по ним не видно, где бросают.

Все достижения (123)

этап сюжета концовка побочное

  • The First Era Finish the first Era. 100%
  • Farming Have humans complete a Granary Project. 91%
  • A New Beginning Finish the second Era. 84%
  • Paganism Have humans complete a Shrine Project. 83%
  • Writing Have humans complete a School Project. 70%
  • A New Threat Finish the third Era. 61%
  • Swamp Tribe Finish an Era with a Swamp Village which has 100 Village Prosperity. 42%
  • Forest Tribe Finish an Era with a Forest Village which has 100 Village Prosperity. 41%
  • Genesis Era Finish an Era with 250 Prosperity. 41%
  • Metal Casting Have humans complete a Metal Casting Project. 40%
  • Commerce Have humans complete a Trader Project. 38%
  • Traditional Medicine Have humans complete a Druid Project. 38%
  • Desert Tribe Finish an Era with a Desert Village which has 100 Village Prosperity. 35%
  • Specialization Finish an Era with a completed upgraded Project. 34%
  • Classical Era Finish an Era with 450 Prosperity. 29%
  • Calendar Have humans complete a Plantation Project. 23%
  • Feudalism Have humans complete a Mill Project. 22%
  • Agriculture Finish an Era with a Village which has 150 prosperity using only Animals and Plants. 21%
  • Level 2 Achieved level 2. 21%
  • Education Have humans complete a University Project. 20%
  • Civilized Finish an Era with a Village which has 250 Prosperity. 20%
  • Physics Finish an Era with a Village of 150 Prosperity using Plants and Minerals. 19%
  • Post-Classical Era Finish an Era of 30 minutes with 600 Prosperity. 19%
  • Chosen People Finish an Era with only one Village which has 175 Prosperity. 18%
  • Alchemy Have humans complete an Alchemist Project. 18%
  • Trade Route Have humans complete a Market Project. 18%
  • Aristocracy Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. 17%
  • Theology Have humans complete a Temple Project. 17%
  • Vitality Finish an Era with a village which has at least 50 of each Resource. 17%
  • Currency Have humans complete a Customs House Project. 17%
  • Geology Have humans complete a Geologist Project. 16%
  • Fishing Village Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. 16%
  • Sailing Complete a Fishing Docks Project. 16%
  • Construction Have humans complete a Workshop Project. 15%
  • Specialized Economy Finish an Era with 3 completed upgraded Projects. 15%
  • Theocracy Have humans complete a Sacrifice Altar Project. 13%
  • Developing Era Finish an Era with 800 Prosperity. 13%
  • Questionable Ethics Have humans complete a Mad Scientist Project. 13%
  • Forest Town Finish an Era with a Forest Village which has 300 Village Prosperity. 12%
  • Vibrant Era Finish an Era with 1000 Prosperity. 12%
  • Desert Town Finish an Era with a Desert Village which has 300 Village Prosperity. 12%
  • Fiscal-Military State Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. 12%
  • Shipwrighting Have humans complete a Harbor Project. 11%
  • Swamp Town Finish an Era with a Swamp Village which has 300 Village Prosperity. 11%
  • Booming Era Finish an Era with 1200 Prosperity. 10%
  • Great Development Finish an Era with a Completed Great Project. 9,9%
  • Level 3 Achieved Level 3. 9,1%
  • Forest City Finish an Era with a Forest Village which has 500 Village Prosperity. 8,0%
  • Swamp City Finish an Era with a Swamp Village which has 500 Village Prosperity. 7,5%
  • Desert City Finish an Era with a Desert Village which has 500 Village Prosperity. 7,3%
  • Fantastic Era Finish an Era with 1600 Prosperity. 7,3%
  • Capital Finish an Era with a Village which has 650 Village Prosperity. 6,9%
  • Colonization Have humans complete a Hamlet Project. 6,9%
  • Venture Capital Have humans complete a Bank Project. 6,7%
  • Astronomy Have humans complete an Observatory Project. 6,5%
  • Legendary Warriors Finish an Era with a Village which has at least 6 War Markers. 6,4%
  • Fascism Have humans complete a Barracks Project. 6,2%
  • Entertainment Have humans complete a Circus Project. 6,1%
  • Modern Medicine Have humans complete an Apothecary Project. 6,0%
  • Golden Era Finish an Era with 2000 Prosperity. 5,7%
  • Great Vitality Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. 5,4%
  • Alloys Have humans complete a Blast Furnace Project. 5,3%
  • Survivor Finish an Era with a Village which has 500 Prosperity and 60 Danger. 5,2%
  • Harbor Town Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. 5,0%
  • Abundant World Finish an Era with at least 1000 Food being used by Villages. 4,9%
  • Fresh Mountain Air Have humans complete a Mountain Lodge Project. 4,9%
  • Hunter Community Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. 4,9%
  • Mining Community Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. 4,9%
  • Overpopulation Finish an Era with a Village which has 1000 Prosperity. 4,9%
  • Farming Community Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. 4,8%
  • World Economy Finish an Era with at least 3 Completed Great Projects. 4,4%
  • Mountain Town Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. 4,3%
  • Rich World Finish an Era with at least 1000 Wealth being used by Villages. 4,1%
  • Violent Victory Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode. 4,1%
  • Divided Planet Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. 4,0%
  • Advanced World Finish an Era with at least 1000 Tech being Used by Villages. 3,5%
  • Famous Victor Have humans complete a Historic Point Project. 3,4%
  • Après-Ski Have humans complete a Tavern Project. 3,3%
  • Navigation Have humans complete a Lighthouse Project. 3,3%
  • Great Era Finish an Era with 3500 Prosperity. 3,1%
  • Fantastic View Have humans complete a Nature Park Project. 3,0%
  • Superior Development Finish the Third Era with at least 1 Upgraded Great Project. 3,0%
  • Paradise Island Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode. 2,9%
  • Superior Vitality Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. 2,6%
  • Canyon City Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode. 2,5%
  • Prince of Orange Finish an Era with a Village with 1000 Food in Use. 2,5%
  • Overgrowth Finish an Era with 2000 Food in Use from Villages. 2,4%
  • Nuclear Energy Finish an Era with a Village with 1000 Tech in Use. 2,3%
  • Grand Era Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode. 2,2%
  • Treasury Finish an Era with a Village with 1000 Wealth in Use. 2,2%
  • First World Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode. 2,1%
  • Modern Agriculture Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode. 2,1%
  • Modern Banking Finish an Era with 1000 Wealth in Use from Villages. 2,1%
  • Peaceful Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode. 2,1%
  • Industrial Revolution Finish an Era with a total of 2000 Tech in Use. 2,0%
  • Scientific Method Have humans complete a Laboratory Project. 2,0%
  • Noble Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode. 1,8%
  • Royalty Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode. 1,7%
  • Utopia Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode. 1,7%
  • Ancient Civilization Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode. 1,6%
  • Diverse Town Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode. 1,6%
  • Market Revolution Have humans complete a Multinational Project. 1,6%
  • Modern Physics Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode. 1,6%
  • For the Gods Have humans complete a Monument Project. 1,5%
  • Long Live the King! Have humans complete a Castle Project. 1,5%
  • Lords of the Sea Have humans complete an Island Town Project. 1,5%
  • Machinery Have humans complete a Factory Project. 1,5%
  • Mass Production Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode. 1,5%
  • 1-Hour Challenge: Bronze Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode. 1,5%
  • Universal Healthcare Have humans complete a Hospital Project. 1,5%
  • Pinnacle of Culture Have humans complete an Opera Project. 1,4%
  • Forest Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. 1,3%
  • Desert Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. 1,2%
  • 1-Hour Challenge: Silver Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode. 1,2%
  • Swamp Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. 1,2%
  • Desert Challenge: Gold Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. 1,1%
  • Desert Challenge: Silver Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. 1,1%
  • Forest Challenge: Gold Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. 1,1%
  • Forest Challenge: Silver Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. 1,1%
  • 1-Hour Challenge: Gold Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode. 1,1%
  • Swamp Challenge: Gold Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. 1,1%
  • Swamp Challenge: Silver Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. 1,1%
  • Genesis Titan Complete all orginal developments and projects. 1,0%
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