Reus
Give it 4 hours
What the data shows
- In the first 2 hours almost 1 in 2 reviews are negative (41%); after 10h it's 1 in 13 (7%).
- Fully opens up by hour 10.
- The game has no story achievements, so drop-off points can't be measured.
- 92% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 6,040 Steam reviews in every language. Median playtime in a sample of 293 reviews: 4.8h for positive, 1.9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (92.2% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (123)
story milestone ending side
- The First Era Finish the first Era. 100%
- Farming Have humans complete a Granary Project. 91%
- A New Beginning Finish the second Era. 84%
- Paganism Have humans complete a Shrine Project. 83%
- Writing Have humans complete a School Project. 70%
- A New Threat Finish the third Era. 61%
- Swamp Tribe Finish an Era with a Swamp Village which has 100 Village Prosperity. 42%
- Forest Tribe Finish an Era with a Forest Village which has 100 Village Prosperity. 41%
- Genesis Era Finish an Era with 250 Prosperity. 41%
- Metal Casting Have humans complete a Metal Casting Project. 40%
- Commerce Have humans complete a Trader Project. 38%
- Traditional Medicine Have humans complete a Druid Project. 38%
- Desert Tribe Finish an Era with a Desert Village which has 100 Village Prosperity. 35%
- Specialization Finish an Era with a completed upgraded Project. 34%
- Classical Era Finish an Era with 450 Prosperity. 29%
- Calendar Have humans complete a Plantation Project. 23%
- Feudalism Have humans complete a Mill Project. 22%
- Agriculture Finish an Era with a Village which has 150 prosperity using only Animals and Plants. 21%
- Level 2 Achieved level 2. 21%
- Education Have humans complete a University Project. 20%
- Civilized Finish an Era with a Village which has 250 Prosperity. 20%
- Physics Finish an Era with a Village of 150 Prosperity using Plants and Minerals. 19%
- Post-Classical Era Finish an Era of 30 minutes with 600 Prosperity. 19%
- Chosen People Finish an Era with only one Village which has 175 Prosperity. 18%
- Alchemy Have humans complete an Alchemist Project. 18%
- Trade Route Have humans complete a Market Project. 18%
- Aristocracy Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. 17%
- Theology Have humans complete a Temple Project. 17%
- Vitality Finish an Era with a village which has at least 50 of each Resource. 17%
- Currency Have humans complete a Customs House Project. 17%
- Geology Have humans complete a Geologist Project. 16%
- Fishing Village Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. 16%
- Sailing Complete a Fishing Docks Project. 16%
- Construction Have humans complete a Workshop Project. 15%
- Specialized Economy Finish an Era with 3 completed upgraded Projects. 15%
- Theocracy Have humans complete a Sacrifice Altar Project. 13%
- Developing Era Finish an Era with 800 Prosperity. 13%
- Questionable Ethics Have humans complete a Mad Scientist Project. 13%
- Forest Town Finish an Era with a Forest Village which has 300 Village Prosperity. 12%
- Vibrant Era Finish an Era with 1000 Prosperity. 12%
- Desert Town Finish an Era with a Desert Village which has 300 Village Prosperity. 12%
- Fiscal-Military State Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. 12%
- Shipwrighting Have humans complete a Harbor Project. 11%
- Swamp Town Finish an Era with a Swamp Village which has 300 Village Prosperity. 11%
- Booming Era Finish an Era with 1200 Prosperity. 10%
- Great Development Finish an Era with a Completed Great Project. 9.9%
- Level 3 Achieved Level 3. 9.1%
- Forest City Finish an Era with a Forest Village which has 500 Village Prosperity. 8.0%
- Swamp City Finish an Era with a Swamp Village which has 500 Village Prosperity. 7.5%
- Desert City Finish an Era with a Desert Village which has 500 Village Prosperity. 7.3%
- Fantastic Era Finish an Era with 1600 Prosperity. 7.3%
- Capital Finish an Era with a Village which has 650 Village Prosperity. 6.9%
- Colonization Have humans complete a Hamlet Project. 6.9%
- Venture Capital Have humans complete a Bank Project. 6.7%
- Astronomy Have humans complete an Observatory Project. 6.5%
- Legendary Warriors Finish an Era with a Village which has at least 6 War Markers. 6.4%
- Fascism Have humans complete a Barracks Project. 6.2%
- Entertainment Have humans complete a Circus Project. 6.1%
- Modern Medicine Have humans complete an Apothecary Project. 6.0%
- Golden Era Finish an Era with 2000 Prosperity. 5.7%
- Great Vitality Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. 5.4%
- Alloys Have humans complete a Blast Furnace Project. 5.3%
- Survivor Finish an Era with a Village which has 500 Prosperity and 60 Danger. 5.2%
- Harbor Town Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. 5.0%
- Abundant World Finish an Era with at least 1000 Food being used by Villages. 4.9%
- Fresh Mountain Air Have humans complete a Mountain Lodge Project. 4.9%
- Hunter Community Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. 4.9%
- Mining Community Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. 4.9%
- Overpopulation Finish an Era with a Village which has 1000 Prosperity. 4.9%
- Farming Community Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. 4.8%
- World Economy Finish an Era with at least 3 Completed Great Projects. 4.4%
- Mountain Town Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. 4.3%
- Rich World Finish an Era with at least 1000 Wealth being used by Villages. 4.1%
- Violent Victory Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode. 4.1%
- Divided Planet Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. 4.0%
- Advanced World Finish an Era with at least 1000 Tech being Used by Villages. 3.5%
- Famous Victor Have humans complete a Historic Point Project. 3.4%
- Après-Ski Have humans complete a Tavern Project. 3.3%
- Navigation Have humans complete a Lighthouse Project. 3.3%
- Great Era Finish an Era with 3500 Prosperity. 3.1%
- Fantastic View Have humans complete a Nature Park Project. 3.0%
- Superior Development Finish the Third Era with at least 1 Upgraded Great Project. 3.0%
- Paradise Island Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode. 2.9%
- Superior Vitality Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. 2.6%
- Canyon City Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode. 2.5%
- Prince of Orange Finish an Era with a Village with 1000 Food in Use. 2.5%
- Overgrowth Finish an Era with 2000 Food in Use from Villages. 2.4%
- Nuclear Energy Finish an Era with a Village with 1000 Tech in Use. 2.3%
- Grand Era Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode. 2.2%
- Treasury Finish an Era with a Village with 1000 Wealth in Use. 2.2%
- First World Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode. 2.1%
- Modern Agriculture Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode. 2.1%
- Modern Banking Finish an Era with 1000 Wealth in Use from Villages. 2.1%
- Peaceful Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode. 2.1%
- Industrial Revolution Finish an Era with a total of 2000 Tech in Use. 2.0%
- Scientific Method Have humans complete a Laboratory Project. 2.0%
- Noble Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode. 1.8%
- Royalty Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode. 1.7%
- Utopia Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode. 1.7%
- Ancient Civilization Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode. 1.6%
- Diverse Town Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode. 1.6%
- Market Revolution Have humans complete a Multinational Project. 1.6%
- Modern Physics Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode. 1.6%
- For the Gods Have humans complete a Monument Project. 1.5%
- Long Live the King! Have humans complete a Castle Project. 1.5%
- Lords of the Sea Have humans complete an Island Town Project. 1.5%
- Machinery Have humans complete a Factory Project. 1.5%
- Mass Production Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode. 1.5%
- 1-Hour Challenge: Bronze Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode. 1.5%
- Universal Healthcare Have humans complete a Hospital Project. 1.5%
- Pinnacle of Culture Have humans complete an Opera Project. 1.4%
- Forest Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. 1.3%
- Desert Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. 1.2%
- 1-Hour Challenge: Silver Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode. 1.2%
- Swamp Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. 1.2%
- Desert Challenge: Gold Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. 1.1%
- Desert Challenge: Silver Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. 1.1%
- Forest Challenge: Gold Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. 1.1%
- Forest Challenge: Silver Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. 1.1%
- 1-Hour Challenge: Gold Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode. 1.1%
- Swamp Challenge: Gold Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. 1.1%
- Swamp Challenge: Silver Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. 1.1%
- Genesis Titan Complete all orginal developments and projects. 1.0%