Patron
Первые 3 часа — испытание
Что показывают данные
- В первые 2 часа игру ругает каждый второй (55%), а среди наигравших больше 10 ч — каждый пятый (21%).
- Полностью раскрывается к 10-му часу.
- Начало ругают сильнее, чем у 83% игр в базе.
- Сюжетных достижений у игры нет, поэтому где бросают — по ним не понять.
- Первое достижение получили 84% владельцев.
Когда затягивает
Доля положительных отзывов в зависимости от того, сколько часов автор наиграл к моменту отзыва.
до точки затягивания раскрывается раскрылась полностью
Учтены все 3 241 отзывов в Steam на всех языках. Медиана часов в выборке из 297 отзывов: у положительных 12.7 ч, у отрицательных 6.5 ч. Почти у всех игр первые 2–3 часа оценивают хуже: в это окно попадают возвраты и быстрые впечатления. Поэтому важна не сама просадка, а её глубина и то, как быстро игра выравнивается.
Где бросают
Какая доля начавших игру дошла до каждого этапа сюжета. За 100% взято самое частое достижение (83.5% владельцев): так не учитываются те, кто купил и ни разу не запустил.
Сюжетных достижений у игры нет: по ним не видно, где бросают.
Все достижения (85)
этап сюжета концовка побочное
- Moar berries! Build a Gatherer's shelter. 100%
- The know - how Complete your first research. 94%
- Tree of life Build a Forrester's hut. 92%
- Winter is coming Survive the first winter. 77%
- Iron age Build an Iron mine. 75%
- Lumberjack Cut down 250 trees. 68%
- Port Royale Build the Docks. 68%
- Economist I Accumulate 1.000 coins. 66%
- Level Up I Upgrade the Town house to the Gathering Hall. 64%
- Decree Enact a decree. 62%
- Foothold Grow your town to 50 Citizens. 59%
- Camping Build a Tent. 57%
- Muddy work Build a Clay pit. 52%
- Hoarder Build a Warehouse. 48%
- Newcomer Settle 50 immigrants in your town. 45%
- Farmer Have at least 5 Fields built in your town. 43%
- Reseller Sell 10.000 coins worth of goods. 43%
- Level Up II Upgrade the Gathering Hall to the Townhall. 42%
- Village Grow your town to 125 Citizens. 42%
- Economist II Accumulate 10.000 coins. 39%
- Trader Sell 50.000 coins worth of goods. 35%
- Professor Build a School. 33%
- Friar Build a Church. 32%
- Economist III Accumulate 25.000 coins. 31%
- Level Up III Upgrade the Townhall to the Council Hall. 31%
- Rebellion Your town has overcome its first open rebellion against your rule. 28%
- A place to live Have at least 75 Houses of any kind built in your town. 27%
- Lock 'em up Build a Guardhouse. 27%
- Hammer time Produce 8.000 Tools. 26%
- No soup for you! Cummulatively 25 citizens have died due to malnutrition. 26%
- Economist IV Accumulate 50.000 coins. 26%
- Eviction notice Demolish 25 buildings. 24%
- Abundant Reach your stockpile maximum when the limit is at least 50.000. 24%
- Mayor Have at least 50 Peasants and 50 Laborers in your town. 24%
- Mogul Sell 150.000 coins worth of goods. 22%
- On a roll Have all 4 social classes with an average happiness over 95%. 21%
- Snip snip Produce 15000 Clothes. 20%
- Economist V Accumulate 100.000 coins. 20%
- Stonehenge Mine 20.000 Stone. 20%
- Town Grow your town to 500 Citizens. 20%
- Level Up IV Upgrade the Council Hall to the Royal Hall. 18%
- Well being Have at leaast 10 Wells or Stone wells built in your town. 18%
- Potions please Build a Healer's house. 18%
- People's fan Build the Laborer's Guildhouse. 17%
- A guildie Build the Peasant's Guildhouse. 16%
- Middle class Build the Merchant's Guildhouse. 16%
- To protect and serve Have at least 5 Guardhouses built in your town. 15%
- Marketing Have at least 3 Markets built in your town. 15%
- Sub zero Survive 25 years in cold or temperate climate. 15%
- Busy bee Produce 15.000 Honey. 14%
- El Patron Build the Patron's Mansion. 13%
- Nail 'em down Produce 20.000 pieces of Furniture. 12%
- Fresh air Produce 25.000 Flour. 12%
- Look at them apples Have at least 10 Orchards built in your town. 12%
- Donuts Produce 10.000 Bread. 11%
- High society Build the Gentry Guildhouse. 11%
- Afraid of the dark Produce 30.000 Candles. 11%
- Brainiac Complete the entire research tree. 10%
- Knowledge is the key Have at least 5 Schools built in your town. 9,6%
- Firefighter Your town has overcome 5 firestorms. 9,2%
- Call me Brick Produce 35.000 Bricks. 7,9%
- Cheers! Have at least 5 Distilleries built in your town. 7,9%
- City Grow your town to 1000 Citizens. 7,9%
- Fish and chips Have at least 5 Fisherman's huts built in your town. 7,4%
- Good lookin' Have at least 25 beautifications built in your town. 7,2%
- Heat wave Survive 25 years in tropical or dry climate. 6,8%
- Cowboy Have at least 10 Ranches built in your town. 6,7%
- Not a place for me Make 100 citizens leave your town. 6,2%
- Pious Have at least 5 Churches or Cathedrals built in your town. 6,1%
- Coal essence Have at least 7 Coal Mines built in your town. 5,9%
- Wild hunt Have at least 5 Hunting lodges built in your town. 5,4%
- Millionaire Accumulate 1.000.000 coins. 5,3%
- Cutting edge Have at least 7 Sawmills built in your town. 4,7%
- Party time Have at least 5 Inns built in your town. 4,0%
- Exclusive garments Produce 20.000 Fine Garments. 3,7%
- Trinkets Produce 12.000 pieces of Jewelry. 3,6%
- Cold-hearted Cummularively 50 citizens have died due to hypothermia. 2,8%
- Governor Have at least 50 Peasants, 50 Laborers and 50 Merchants in your town. 2,6%
- You got bowls Have at least 5 Pottery Workshops built in your town. 2,6%
- Cultured Have at least 50 statues built in your town. 2,5%
- Gold fever Mine 35.000 Gold. 2,4%
- Weeds Have at least 10 Herbalist's huts built in your town. 2,3%
- Crime wave Overcome 10 riots. 1,8%
- The Chosen one Have at least 50 members of each social class in your town. 1,7%
- Plagued Cummulatively 75 citizens have died due to illness. 1,4%