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Patron
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Patron

Aug 10, 2021 Steam: Mostly Positive

The first 3 hours are a test

Gets good by 3h almost every game dips in hours 2–3
Fully opens up by 10h rated like by long-time players
Started playing 84% of owners
Steam reviews 72% positive of 3,205

What the data shows

When it gets good

Share of positive reviews by how many hours the reviewer had played when writing the review.

before it gets good opening up fully opened up

Based on all 3,241 Steam reviews in every language. Median playtime in a sample of 297 reviews: 12.7h for positive, 6.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.

Where players quit

Share of players who started the game and reached each story milestone. 100% is the most common achievement (83.5% of owners), so people who bought the game and never launched it don't count.

This game has no story achievements, so we can't tell where players quit.

All achievements (85)

story milestone ending side

  • Moar berries! Build a Gatherer's shelter. 100%
  • The know - how Complete your first research. 94%
  • Tree of life Build a Forrester's hut. 92%
  • Winter is coming Survive the first winter. 77%
  • Iron age Build an Iron mine. 75%
  • Lumberjack Cut down 250 trees. 68%
  • Port Royale Build the Docks. 68%
  • Economist I Accumulate 1.000 coins. 66%
  • Level Up I Upgrade the Town house to the Gathering Hall. 64%
  • Decree Enact a decree. 62%
  • Foothold Grow your town to 50 Citizens. 59%
  • Camping Build a Tent. 57%
  • Muddy work Build a Clay pit. 52%
  • Hoarder Build a Warehouse. 48%
  • Newcomer Settle 50 immigrants in your town. 45%
  • Farmer Have at least 5 Fields built in your town. 43%
  • Reseller Sell 10.000 coins worth of goods. 43%
  • Level Up II Upgrade the Gathering Hall to the Townhall. 42%
  • Village Grow your town to 125 Citizens. 42%
  • Economist II Accumulate 10.000 coins. 39%
  • Trader Sell 50.000 coins worth of goods. 35%
  • Professor Build a School. 33%
  • Friar Build a Church. 32%
  • Economist III Accumulate 25.000 coins. 31%
  • Level Up III Upgrade the Townhall to the Council Hall. 31%
  • Rebellion Your town has overcome its first open rebellion against your rule. 28%
  • A place to live Have at least 75 Houses of any kind built in your town. 27%
  • Lock 'em up Build a Guardhouse. 27%
  • Hammer time Produce 8.000 Tools. 26%
  • No soup for you! Cummulatively 25 citizens have died due to malnutrition. 26%
  • Economist IV Accumulate 50.000 coins. 26%
  • Eviction notice Demolish 25 buildings. 24%
  • Abundant Reach your stockpile maximum when the limit is at least 50.000. 24%
  • Mayor Have at least 50 Peasants and 50 Laborers in your town. 24%
  • Mogul Sell 150.000 coins worth of goods. 22%
  • On a roll Have all 4 social classes with an average happiness over 95%. 21%
  • Snip snip Produce 15000 Clothes. 20%
  • Economist V Accumulate 100.000 coins. 20%
  • Stonehenge Mine 20.000 Stone. 20%
  • Town Grow your town to 500 Citizens. 20%
  • Level Up IV Upgrade the Council Hall to the Royal Hall. 18%
  • Well being Have at leaast 10 Wells or Stone wells built in your town. 18%
  • Potions please Build a Healer's house. 18%
  • People's fan Build the Laborer's Guildhouse. 17%
  • A guildie Build the Peasant's Guildhouse. 16%
  • Middle class Build the Merchant's Guildhouse. 16%
  • To protect and serve Have at least 5 Guardhouses built in your town. 15%
  • Marketing Have at least 3 Markets built in your town. 15%
  • Sub zero Survive 25 years in cold or temperate climate. 15%
  • Busy bee Produce 15.000 Honey. 14%
  • El Patron Build the Patron's Mansion. 13%
  • Nail 'em down Produce 20.000 pieces of Furniture. 12%
  • Fresh air Produce 25.000 Flour. 12%
  • Look at them apples Have at least 10 Orchards built in your town. 12%
  • Donuts Produce 10.000 Bread. 11%
  • High society Build the Gentry Guildhouse. 11%
  • Afraid of the dark Produce 30.000 Candles. 11%
  • Brainiac Complete the entire research tree. 10%
  • Knowledge is the key Have at least 5 Schools built in your town. 9.6%
  • Firefighter Your town has overcome 5 firestorms. 9.2%
  • Call me Brick Produce 35.000 Bricks. 7.9%
  • Cheers! Have at least 5 Distilleries built in your town. 7.9%
  • City Grow your town to 1000 Citizens. 7.9%
  • Fish and chips Have at least 5 Fisherman's huts built in your town. 7.4%
  • Good lookin' Have at least 25 beautifications built in your town. 7.2%
  • Heat wave Survive 25 years in tropical or dry climate. 6.8%
  • Cowboy Have at least 10 Ranches built in your town. 6.7%
  • Not a place for me Make 100 citizens leave your town. 6.2%
  • Pious Have at least 5 Churches or Cathedrals built in your town. 6.1%
  • Coal essence Have at least 7 Coal Mines built in your town. 5.9%
  • Wild hunt Have at least 5 Hunting lodges built in your town. 5.4%
  • Millionaire Accumulate 1.000.000 coins. 5.3%
  • Cutting edge Have at least 7 Sawmills built in your town. 4.7%
  • Party time Have at least 5 Inns built in your town. 4.0%
  • Exclusive garments Produce 20.000 Fine Garments. 3.7%
  • Trinkets Produce 12.000 pieces of Jewelry. 3.6%
  • Cold-hearted Cummularively 50 citizens have died due to hypothermia. 2.8%
  • Governor Have at least 50 Peasants, 50 Laborers and 50 Merchants in your town. 2.6%
  • You got bowls Have at least 5 Pottery Workshops built in your town. 2.6%
  • Cultured Have at least 50 statues built in your town. 2.5%
  • Gold fever Mine 35.000 Gold. 2.4%
  • Weeds Have at least 10 Herbalist's huts built in your town. 2.3%
  • Crime wave Overcome 10 riots. 1.8%
  • The Chosen one Have at least 50 members of each social class in your town. 1.7%
  • Plagued Cummulatively 75 citizens have died due to illness. 1.4%
Steam page Updated: 2026-10-19.

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