Cyber Knights: Flashpoint
Не бросайте до 2-го часа
Что показывают данные
- В первые 2 часа игру ругает почти каждый третий (29%), а среди наигравших больше 20 ч — каждый 45-й (2%).
- Полностью раскрывается к 15-му часу.
- Сюжетных достижений у игры нет, поэтому где бросают — по ним не понять.
- Даже первое достижение есть только у 55% владельцев: остальные почти не играли.
Когда затягивает
Доля положительных отзывов в зависимости от того, сколько часов автор наиграл к моменту отзыва.
до точки затягивания раскрывается раскрылась полностью
Учтены все 3 293 отзывов в Steam на всех языках. Медиана часов в выборке из 299 отзывов: у положительных 52.2 ч, у отрицательных 4.7 ч. Почти у всех игр первые 2–3 часа оценивают хуже: в это окно попадают возвраты и быстрые впечатления. Поэтому важна не сама просадка, а её глубина и то, как быстро игра выравнивается.
Где бросают
Какая доля начавших игру дошла до каждого этапа сюжета. За 100% взято самое частое достижение (54.7% владельцев): так не учитываются те, кто купил и ни разу не запустил.
Сюжетных достижений у игры нет: по ним не видно, где бросают.
Все достижения (97)
этап сюжета концовка побочное
- Big Hit Take 50 points of damage in a single hit 100%
- Working Merc Complete First Job 91%
- Kill Streak Complete a Mission with 10 Kills 86%
- The Quiet One Complete a Mission with less than 3 Security Level 77%
- Quarter Grand Deal 250 points of damage in a single hit 77%
- Running Man Complete First Legwork 76%
- Heavy Hit Take 100 points of damage in a single hit 76%
- Touchdown Spike Spike your First CPU 64%
- 5 Missions Complete Complete 5 missions of any type successfully in your career 50%
- All The Hard Ways Complete a Mission with two secondary objectives 47%
- Recruit Sniper Recruit a merc of starting class Sniper 45%
- Waste Not, Want Not Complete a Scav Mission 43%
- Local Guide Complete a Bodyguard mission 42%
- Grenade Double Kill 2 enemies with 1 Grenade 41%
- Up and Coming Team Reach Team Power Level 2 41%
- Half Grand Deal 500 points of damage in a single hit 40%
- Recruit Soldier Recruit a merc of starting class Soldier 39%
- The Loud One Complete a Mission with 9 Security Level or higher 39%
- 10 Missions Complete Complete 10 missions of any type successfully in your career 39%
- Recruit Vanguard Recruit a merc of starting class Vanguard 36%
- Full Auto Double Kill 2 enemies with 1 Full Auto attack 35%
- Bloodbath Complete a Mission with 20 Kills 34%
- Millionaire Have 1 million credits 34%
- Nightshift Multi-class a Merc 33%
- Operator Achieve level 10 with a merc 31%
- Red Queen Spike Spike your First APU 30%
- Augmented Install 3 cybernetic implants into a single merc 29%
- Alpha Striker Complete a Battle/Siege Mission 29%
- Dinner Out Complete a VIP Assassination Mission 29%
- Recruit Hacker Recruit a merc of starting class Hacker 28%
- Double Spiked Complete a Mission with 2 Spiked CPUs 27%
- Three Quarter Grand Deal 750 points of damage in a single hit 26%
- 25 Missions Complete Complete 25 missions of any type successfully in your career 25%
- Savage Hit Take 200 points of damage in a single hit 24%
- Dance of the Red Queen Complete a Heist CPU Mission 23%
- Novice Crafter Complete NanoFab with Power Level 4 Blueprint 23%
- Recruit Scourge Recruit a merc of starting class Scourge 21%
- Six Months In Complete a Mission after surviving 6 months 21%
- Established Team Reach Team Power Level 5 20%
- Hunting the Hunter Kill a Head Hunter who is attempting to kill you 20%
- Boosted Install4 cybernetic implants into a single merc 20%
- Smash and Grab Complete Stealing Files of Set Mission 20%
- Power Player Complete a Contact Power Play 20%
- Adept Crafter Complete NanoFab with Power Level 5 Blueprint 19%
- Grand Hit Deal 1000 points of damage in a single hit 19%
- Megacorp Kid Have 5 million credits 18%
- Full Auto Triple Kill 3 enemies with 1 Full Auto attack 17%
- Melee Double Kill 2 with 1 Melee Multi-Target 17%
- 50 Missions Complete Complete 50 missions of any type successfully in your career 16%
- Next Man Up Complete Mission that usually requires 4 mercs with 3 mercs 15%
- Beyond Human Install 5 cybernetic implants into a single merc 15%
- Elite Operator Achieve level 20 with a merc 15%
- Reputed Crafter Complete NanoFab with Power Level 6 Blueprint 15%
- Grenade Triple Kill 3 enemies with 1 Grenade 14%
- Super Rich Have 10 million credits 13%
- Master Builder: Mission HQ Max Upgrade Mission HQ Safehouse Module 13%
- Master Builder: Triage Clinic Max Upgrade Triage Clinic Safehouse Module 12%
- Pacifist Complete a Mission with 0 Kills 12%
- Partial Cyborg Install 6 cybernetic implants into a single merc 12%
- Master Builder: Cold Storage Max Upgrade Cold Storage Safehouse Module 11%
- One Year On Complete a Mission after surviving 1 year 10%
- Shadow Operator Achieve level 30 with a merc 9,7%
- Recruit Gunslinger Recruit a merc of starting class Gunslinger 8,6%
- Recruit Agent EX Recruit a merc of starting class Agent EX 8,4%
- Master Builder: SimStream Detox Max Upgrade SimStream Detox Safehouse Module 8,2%
- Hotbox Hit maximum of 100 Heat 7,9%
- Master Builder: Underworld Network Max Upgrade Underworld Network Safehouse Module 7,9%
- Rest In Pieces First Merc Dies 7,7%
- Mr. Freeze Upgrade Safehouse Cryo Utility to Max 7,7%
- All The Power Upgrade Safehouse Power Utility to Max 7,5%
- Full Cyborg Install 7 cybernetic implants into a single merc (Cyber Knight only) 7,5%
- 100 Missions Complete Complete 100 missions of any type successfully in your career 6,9%
- ULTRA Rich Have 25 million credits 6,8%
- Master Builder: Counter-Intel Pod Max Upgrade Counter-Intel Safehouse Module 6,6%
- Melee Triple Kill 3 with 1 Melee Multi-Target 6,4%
- Full Auto Quad Kill 4 enemies with 1 Full Auto attack 6,2%
- Expert Crafter Complete NanoFab with Power Level 7 Blueprint 6,0%
- Master Builder: SimStream Trainer Max Upgrade SimStream Trainer Safehouse Module 5,7%
- Out of the Game Accept a retirement offer for your Knight 5,1%
- Recruit Cybersword Recruit a merc of starting class Cybersword 4,8%
- Master Builder: Nano Fab Max Upgrade Nano Fab Safehouse Module 4,8%
- Master Builder: Barracks Max Upgrade Barracks Safehouse Module 4,2%
- Master Crafter Complete NanoFab with Power Level 8 Blueprint 3,8%
- Assassin's Deed Kill a Compromised Contact or Assassinate a Contact on a mission 2,9%
- Master Builder: Field Ops Max Upgrade Field Ops Safehouse Module 2,9%
- Grenade Quad Kill 4 enemies with 1 Grenade 2,7%
- Master Builder: Hacking Station Max Upgrade Hacking Safehouse Module 2,7%
- Epic Crafter Complete NanoFab with Power Level 9 Blueprint 2,6%
- One Man Army Complete Mission that usually requires 4 mercs with only 1 merc 2,6%
- Mission of Mercy Save a Compromised Contact from death 2,4%
- Melee Quad Kill 4 with 1 Melee Multi-Target 2,2%
- Master Builder: NanoScrub Max Upgrade NanoScrub Safehouse Module 1,8%
- Full Auto Ultra Kill 5 enemies with 1 Full Auto attack 1,1%
- Running the Town Reach Team Power Level 10 0,9%
- Melee Penta Kill 5 with 1 Melee Multi-Target 0,7%
- Legendary Crafter Complete NanoFab with Power Level 10 Blueprint 0,5%
- Grenade Ultra Kill 5 enemies with 1 Grenade 0,5%