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Cyber Knights: Flashpoint
ActionIndieRPGStrategy

Cyber Knights: Flashpoint

Jun 2, 2025 Steam: Very Positive

Give it 2 hours

Gets good by 2h almost every game dips in hours 2–3
Fully opens up by 15h rated like by long-time players
Started playing 55% of owners
Steam reviews 94% positive of 3,283

What the data shows

When it gets good

Share of positive reviews by how many hours the reviewer had played when writing the review.

before it gets good opening up fully opened up

Based on all 3,293 Steam reviews in every language. Median playtime in a sample of 299 reviews: 52.2h for positive, 4.7h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.

Where players quit

Share of players who started the game and reached each story milestone. 100% is the most common achievement (54.7% of owners), so people who bought the game and never launched it don't count.

This game has no story achievements, so we can't tell where players quit.

All achievements (97)

story milestone ending side

  • Big Hit Take 50 points of damage in a single hit 100%
  • Working Merc Complete First Job 91%
  • Kill Streak Complete a Mission with 10 Kills 86%
  • The Quiet One Complete a Mission with less than 3 Security Level 77%
  • Quarter Grand Deal 250 points of damage in a single hit 77%
  • Running Man Complete First Legwork 76%
  • Heavy Hit Take 100 points of damage in a single hit 76%
  • Touchdown Spike Spike your First CPU 64%
  • 5 Missions Complete Complete 5 missions of any type successfully in your career 50%
  • All The Hard Ways Complete a Mission with two secondary objectives 47%
  • Recruit Sniper Recruit a merc of starting class Sniper 45%
  • Waste Not, Want Not Complete a Scav Mission 43%
  • Local Guide Complete a Bodyguard mission 42%
  • Grenade Double Kill 2 enemies with 1 Grenade 41%
  • Up and Coming Team Reach Team Power Level 2 41%
  • Half Grand Deal 500 points of damage in a single hit 40%
  • Recruit Soldier Recruit a merc of starting class Soldier 39%
  • The Loud One Complete a Mission with 9 Security Level or higher 39%
  • 10 Missions Complete Complete 10 missions of any type successfully in your career 39%
  • Recruit Vanguard Recruit a merc of starting class Vanguard 36%
  • Full Auto Double Kill 2 enemies with 1 Full Auto attack 35%
  • Bloodbath Complete a Mission with 20 Kills 34%
  • Millionaire Have 1 million credits 34%
  • Nightshift Multi-class a Merc 33%
  • Operator Achieve level 10 with a merc 31%
  • Red Queen Spike Spike your First APU 30%
  • Augmented Install 3 cybernetic implants into a single merc 29%
  • Alpha Striker Complete a Battle/Siege Mission 29%
  • Dinner Out Complete a VIP Assassination Mission 29%
  • Recruit Hacker Recruit a merc of starting class Hacker 28%
  • Double Spiked Complete a Mission with 2 Spiked CPUs 27%
  • Three Quarter Grand Deal 750 points of damage in a single hit 26%
  • 25 Missions Complete Complete 25 missions of any type successfully in your career 25%
  • Savage Hit Take 200 points of damage in a single hit 24%
  • Dance of the Red Queen Complete a Heist CPU Mission 23%
  • Novice Crafter Complete NanoFab with Power Level 4 Blueprint 23%
  • Recruit Scourge Recruit a merc of starting class Scourge 21%
  • Six Months In Complete a Mission after surviving 6 months 21%
  • Established Team Reach Team Power Level 5 20%
  • Hunting the Hunter Kill a Head Hunter who is attempting to kill you 20%
  • Boosted Install4 cybernetic implants into a single merc 20%
  • Smash and Grab Complete Stealing Files of Set Mission 20%
  • Power Player Complete a Contact Power Play 20%
  • Adept Crafter Complete NanoFab with Power Level 5 Blueprint 19%
  • Grand Hit Deal 1000 points of damage in a single hit 19%
  • Megacorp Kid Have 5 million credits 18%
  • Full Auto Triple Kill 3 enemies with 1 Full Auto attack 17%
  • Melee Double Kill 2 with 1 Melee Multi-Target 17%
  • 50 Missions Complete Complete 50 missions of any type successfully in your career 16%
  • Next Man Up Complete Mission that usually requires 4 mercs with 3 mercs 15%
  • Beyond Human Install 5 cybernetic implants into a single merc 15%
  • Elite Operator Achieve level 20 with a merc 15%
  • Reputed Crafter Complete NanoFab with Power Level 6 Blueprint 15%
  • Grenade Triple Kill 3 enemies with 1 Grenade 14%
  • Super Rich Have 10 million credits 13%
  • Master Builder: Mission HQ Max Upgrade Mission HQ Safehouse Module 13%
  • Master Builder: Triage Clinic Max Upgrade Triage Clinic Safehouse Module 12%
  • Pacifist Complete a Mission with 0 Kills 12%
  • Partial Cyborg Install 6 cybernetic implants into a single merc 12%
  • Master Builder: Cold Storage Max Upgrade Cold Storage Safehouse Module 11%
  • One Year On Complete a Mission after surviving 1 year 10%
  • Shadow Operator Achieve level 30 with a merc 9.7%
  • Recruit Gunslinger Recruit a merc of starting class Gunslinger 8.6%
  • Recruit Agent EX Recruit a merc of starting class Agent EX 8.4%
  • Master Builder: SimStream Detox Max Upgrade SimStream Detox Safehouse Module 8.2%
  • Hotbox Hit maximum of 100 Heat 7.9%
  • Master Builder: Underworld Network Max Upgrade Underworld Network Safehouse Module 7.9%
  • Rest In Pieces First Merc Dies 7.7%
  • Mr. Freeze Upgrade Safehouse Cryo Utility to Max 7.7%
  • All The Power Upgrade Safehouse Power Utility to Max 7.5%
  • Full Cyborg Install 7 cybernetic implants into a single merc (Cyber Knight only) 7.5%
  • 100 Missions Complete Complete 100 missions of any type successfully in your career 6.9%
  • ULTRA Rich Have 25 million credits 6.8%
  • Master Builder: Counter-Intel Pod Max Upgrade Counter-Intel Safehouse Module 6.6%
  • Melee Triple Kill 3 with 1 Melee Multi-Target 6.4%
  • Full Auto Quad Kill 4 enemies with 1 Full Auto attack 6.2%
  • Expert Crafter Complete NanoFab with Power Level 7 Blueprint 6.0%
  • Master Builder: SimStream Trainer Max Upgrade SimStream Trainer Safehouse Module 5.7%
  • Out of the Game Accept a retirement offer for your Knight 5.1%
  • Recruit Cybersword Recruit a merc of starting class Cybersword 4.8%
  • Master Builder: Nano Fab Max Upgrade Nano Fab Safehouse Module 4.8%
  • Master Builder: Barracks Max Upgrade Barracks Safehouse Module 4.2%
  • Master Crafter Complete NanoFab with Power Level 8 Blueprint 3.8%
  • Assassin's Deed Kill a Compromised Contact or Assassinate a Contact on a mission 2.9%
  • Master Builder: Field Ops Max Upgrade Field Ops Safehouse Module 2.9%
  • Grenade Quad Kill 4 enemies with 1 Grenade 2.7%
  • Master Builder: Hacking Station Max Upgrade Hacking Safehouse Module 2.7%
  • Epic Crafter Complete NanoFab with Power Level 9 Blueprint 2.6%
  • One Man Army Complete Mission that usually requires 4 mercs with only 1 merc 2.6%
  • Mission of Mercy Save a Compromised Contact from death 2.4%
  • Melee Quad Kill 4 with 1 Melee Multi-Target 2.2%
  • Master Builder: NanoScrub Max Upgrade NanoScrub Safehouse Module 1.8%
  • Full Auto Ultra Kill 5 enemies with 1 Full Auto attack 1.1%
  • Running the Town Reach Team Power Level 10 0.9%
  • Melee Penta Kill 5 with 1 Melee Multi-Target 0.7%
  • Legendary Crafter Complete NanoFab with Power Level 10 Blueprint 0.5%
  • Grenade Ultra Kill 5 enemies with 1 Grenade 0.5%
Steam page Updated: 2026-10-20.

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