Scorn
Give it 5 hours
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (51%); after 7h it's 1 in 9 (11%).
- Fully opens up by hour 7.
- The opening is criticised more than in 79% of games we track.
- 42% of players who start reach the ending.
- Most players drop off before “001” (Extraction): only 54% of starters get there.
- Only 52% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 20,373 Steam reviews in every language. Median playtime in a sample of 299 reviews: 6.2h for positive, 3.9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (51.7% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- 001 Extraction Most players quit here 54% −46
- 002 Hand in hand 91% +37
- 003 Hazardous occurrence 100% +9
- 004 Close encounter 91% −9
- 005 Key possession 85% −6
- 006 Path forward constructed 54% −30
- 007 At the lowermost point 49% −5
- 008 Station to station 44% −5
- 009 Detachment 43% −1
- 010 Fluid flowing within 42%
- 011 Perception beyond 43%
- 012 Fin 42%
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (12)
story milestone ending side
- 003 Hazardous occurrence 100%
- 002 Hand in hand 91%
- 004 Close encounter 91%
- 005 Key possession 85%
- 001 Extraction 54%
- 006 Path forward constructed 54%
- 007 At the lowermost point 49%
- 008 Station to station 44%
- 009 Detachment 43%
- 011 Perception beyond 43%
- 010 Fluid flowing within 42%
- 012 Fin 42%