Superhero Simulator
Give it 3 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (39%); after 3h it's 1 in 8 (13%).
- The game has no story achievements, so drop-off points can't be measured.
- Only 6% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 1,109 Steam reviews in every language. Median playtime in a sample of 297 reviews: 3.8h for positive, 1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (5.5% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (11)
story milestone ending side
- Vigilante Reach the Vigilante rank. 100%
- Guardian Reach the Guardian rank. 71%
- Protector Reach the Protector rank. 53%
- Defender Reach the Defender rank. 40%
- Vanguard Reach the Vanguard rank. 29%
- Unbreakable Reach the Unbreakable rank. 20%
- Ultimate Reach the Ultimate rank. 13%
- Invincible Reach the Invincible rank. 9.1%
- Unstoppable Reach the Unstoppable rank. 7.3%
- Immortal Reach the Immortal rank. 5.5%
- Legend Reach the Legend rank. 3.6%