Polarity
Give it 1 hour
What the data shows
- In the first 2 hours 1 in 4 reviews are negative (24%); after 3h it's 1 in 6 (18%).
- At least 33% of players who start reach the ending.
- Only 60% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,714 Steam reviews in every language. Median playtime in a sample of 280 reviews: 3.1h for positive, 1.8h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (59.8% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- No Going Back Complete the single player campaign ≥33% −67
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (10)
story milestone ending side
- Everybody falls the first time Die for the first time. 100%
- Boing! Use 10 Jump Pads in any mode. 73%
- Data Miner Collected 30 Data Fragments 35%
- No Going Back Complete the single player campaign 33%
- Companionless Cube Destroy 10 Cubes. 29%
- Data Thief Collected 60 Data Fragments. 20%
- Enthusiast Complete all the bonus levels. 20%
- Two Heads Finish your first Cooperative level. 15%
- Best Friends Forever Finish the cooperative campaign. 10%
- Source Controller Collected all 111 Data Fragments. 9.9%