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Hexcells Infinite
CasualIndieStrategy

Hexcells Infinite

Sep 1, 2014 Steam: Overwhelmingly Positive

Give it 10 hours

Gets good by 10h then rated almost like by veterans
Fully opens up by 15h rated like by long-time players
Started playing 88% of owners
Steam reviews 97% positive of 4,720

What the data shows

When it gets good

Share of positive reviews by how many hours the reviewer had played when writing the review.

before it gets good opening up fully opened up

Based on all 4,735 Steam reviews in every language. Median playtime in a sample of 299 reviews: 21.2h for positive, 6.9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.

Where players quit

Share of players who started the game and reached each story milestone. 100% is the most common achievement (87.8% of owners), so people who bought the game and never launched it don't count.

  1. Started playing 100%
  2. World 2 World 2 unlocked. 100%
  3. World 3 World 3 unlocked. 96% −4
  4. World 4 World 4 unlocked. 86% −10
  5. World 5 World 5 unlocked. Most players quit here 73% −13
  6. World 6 World 6 unlocked. 66% −7

story milestone ending biggest drop-off

Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.

All achievements (7)

story milestone ending side

  • World 2 World 2 unlocked. 100%
  • World 3 World 3 unlocked. 96%
  • World 4 World 4 unlocked. 86%
  • World 5 World 5 unlocked. 73%
  • World 6 World 6 unlocked. 66%
  • Perfectionist Perfect every campaign level. 47%
  • 60 down 99,999,940 to go Completed 60 puzzle generator levels. 36%
Steam page Updated: 2026-10-19.

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