Hexcells Infinite
Give it 10 hours
What the data shows
- In the first 2 hours 1 in 7 reviews are negative (15%); after 15h it's 1 in 145 (1%).
- Fully opens up by hour 15.
- The opening is criticised less than in 83% of games we track.
- The biggest drop-off is between “World 4” and “World 5”: from 86% to 73% of starters.
- 88% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,735 Steam reviews in every language. Median playtime in a sample of 299 reviews: 21.2h for positive, 6.9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (87.8% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- World 2 World 2 unlocked. 100%
- World 3 World 3 unlocked. 96% −4
- World 4 World 4 unlocked. 86% −10
- World 5 World 5 unlocked. Most players quit here 73% −13
- World 6 World 6 unlocked. 66% −7
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (7)
story milestone ending side
- World 2 World 2 unlocked. 100%
- World 3 World 3 unlocked. 96%
- World 4 World 4 unlocked. 86%
- World 5 World 5 unlocked. 73%
- World 6 World 6 unlocked. 66%
- Perfectionist Perfect every campaign level. 47%
- 60 down 99,999,940 to go Completed 60 puzzle generator levels. 36%