ONE PIECE Bounty Rush
The first 3 hours are a test
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (48%); after 10h it's 1 in 3 (33%).
- The opening is criticised more than in 76% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- Only 35% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 5,423 Steam reviews in every language. Median playtime in a sample of 300 reviews: 23.1h for positive, 24.1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (34.9% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (12)
story milestone ending side
- Rookie Play "One Piece: Bounty Rush" 100%
- Bounty Explorer Get 30 character(s) 93%
- King of Training Increase the level of character(s) by 1000 in total 50%
- Overnight Millionaire Use Bounty Coins x1000000 48%
- Challenge King Clear 78 Solo Mission(s) 46%
- Trader Exchange items 1000 time(s) at the Exchange 35%
- 100 Million Berry Bounty Get promoted to League S 30%
- Great Pirate Achieve a total party power of 40000 29%
- Unparalleled Warrior KO enemy 1000 time(s) in League Battles mode 20%
- Treasure Hunter Capture Treasure x1000 in League Battles mode 16%
- MVP Earn MVP 100 time(s) in League Battles mode 16%
- Skilled Pirate Reach player rank 50 8.3%