We Were Here Tomorrow
Hooks you right away
What the data shows
- 43% of first-hour reviews are positive — about the same as players with 10+ hours (39%).
- The opening is criticised more than in 86% of games we track.
- Few early reviews, so this is a rough estimate.
- At least 12% of players who start reach the ending.
- The biggest drop-off is between “A Matter of Time” (Arrived at the Temporal Research Centre) and “Forward to the Past” (Adventured through the TRC Construction Site): from 49% to 35% of starters.
- 97% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 1,420 Steam reviews in every language. Median playtime in a sample of 296 reviews: 13.8h for positive, 13.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (97.2% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- The World of Tomorrow Awoke in a new world 100%
- Corporate Exercise Pass the Wellness Check 99% −1
- Micromanagement Created a brand new access card 94% −5
- 'Morrow's Miracles Obtained an experimental Norček prototype 94% −1
- All Matters Exotic Arrived at the Exotic Matter Laboratory 91% −3
- Onwards and Upwards Activated the Cargo Elevator 86% −4
- This is fine Arrived at the Particle Accelerator Terminus 84% −3
- MAGNETS! Reactivated a Magnetic Stabilizer 82% −1
- Any Colour You Like Reactivated the targeting array 73% −9
- Spiraling Gained access to Gravitonics 70% −4
- Ensnared Potential Turned the particle accelerator on 62% −7
- Recon & Disclose Arrived on the second floor of R&D Headquarters 62% −1
- Turn It Off And On Again Restored power to R&D Headquarters 52% −10
- A Matter of Time Arrived at the Temporal Research Centre 49% −3
- Forward to the Past Adventured through the TRC Construction Site Most players quit here 35% −15
- Knowledge Transfer Restored power to the Temporal Research Centre 29% −6
- Through the Looking Glass Ventured Beyond the Rift 23% −6
- Farpoint Discovered the Human Outpost 18% −5
- Tomorrow May Never Come Closed Rift Zero ≥12% −7
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (37)
story milestone ending side
- The World of Tomorrow Awoke in a new world 100%
- Corporate Exercise Pass the Wellness Check 99%
- Micromanagement Created a brand new access card 94%
- 'Morrow's Miracles Obtained an experimental Norček prototype 94%
- Smooth Moves Perform a crouch slide 91%
- All Matters Exotic Arrived at the Exotic Matter Laboratory 91%
- Onwards and Upwards Activated the Cargo Elevator 86%
- This is fine Arrived at the Particle Accelerator Terminus 84%
- MAGNETS! Reactivated a Magnetic Stabilizer 82%
- Any Colour You Like Reactivated the targeting array 73%
- Spiraling Gained access to Gravitonics 70%
- Christmas Riot You found a highly sought after toy - Don’t let your partner see it 65%
- Relativity Explored impossible staircases 64%
- Ensnared Potential Turned the particle accelerator on 62%
- Recon & Disclose Arrived on the second floor of R&D Headquarters 62%
- Referral Bonus Invite a friend to play We Were Here Tomorrow 61%
- Turn It Off And On Again Restored power to R&D Headquarters 52%
- Goop Lookin' Gooped your partner 51%
- Double Time Obtained an upgraded Norček prototype 50%
- A Matter of Time Arrived at the Temporal Research Centre 49%
- Now I’m Hooked Hooked your partner 48%
- Forward to the Past Adventured through the TRC Construction Site 35%
- Knowledge Transfer Restored power to the Temporal Research Centre 29%
- All Grown Up Cultivated a Battery Bulb 27%
- Eternal Recurrence Got stuck in a time loop 24%
- Danger! High Voltage Use the Hook Gun to grapple to an Energized surface 24%
- Once More Geared up for one more adventure 23%
- Through the Looking Glass Ventured Beyond the Rift 23%
- You’re Chatty for a Statue Use the Goop Gun to lock your partner in place 21%
- We Are Friends! Got acquainted with an alien lifeform 20%
- Farpoint Discovered the Human Outpost 18%
- Essentia Emendare Finished the expedition team’s project 14%
- Why So Molecular? Restored power to the Theta Splice device 14%
- Tomorrow May Never Come Closed Rift Zero 12%
- Many Ways Activated the Cargo Elevator without using a Fuse 8.6%
- Dawn of Tomorrow Secured Rift Zero 5.7%
- Class 1 Hoarder Collect all unique plushies 1.3%