ScooterFlow
Give it 1 hour
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (32%); after 10h it's 1 in 30 (3%).
- The game has no story achievements, so drop-off points can't be measured.
- Only 46% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,224 Steam reviews in every language. Median playtime in a sample of 296 reviews: 10.6h for positive, 0.7h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (45.9% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (12)
story milestone ending side
- Down But Not Out Bail for the first time 100%
- First Tail Whip Land a tail whip for the first time 89%
- Drip Check Customise your characters clothing 68%
- Directors Cut Use the replay editor to replay a clip 54%
- Manual Master Hold a manual for 5 seconds 50%
- Join the Crew Join an online session 38%
- Party at my Place Host an online session 33%
- No Skatepark Perform a briflip whip flat 28%
- Cloud Surfer Reach a total airtime of 240 minutes 13%
- Map Tourist Ride every available map in a single session 6.5%
- Eye in the Sky Place a spawn marker using the drone 5.2%
- Locked In Grind for a total of 120 minutes 0.4%