Banished
Не бросайте до 10-го часа
Что показывают данные
- В первые 2 часа игру ругает каждый третий (30%), а среди наигравших больше 35 ч — каждый 25-й (4%).
- Полностью раскрывается к 35-му часу.
- Сюжетных достижений у игры нет, поэтому где бросают — по ним не понять.
- Даже первое достижение есть только у 21% владельцев: остальные почти не играли.
Когда затягивает
Доля положительных отзывов в зависимости от того, сколько часов автор наиграл к моменту отзыва.
до точки затягивания раскрывается раскрылась полностью
Учтены все 43 488 отзывов в Steam на всех языках. Медиана часов в выборке из 300 отзывов: у положительных 44.9 ч, у отрицательных 11 ч. Почти у всех игр первые 2–3 часа оценивают хуже: в это окно попадают возвраты и быстрые впечатления. Поэтому важна не сама просадка, а её глубина и то, как быстро игра выравнивается.
Где бросают
Какая доля начавших игру дошла до каждого этапа сюжета. За 100% взято самое частое достижение (20.9% владельцев): так не учитываются те, кто купил и ни разу не запустил.
Сюжетных достижений у игры нет: по ним не видно, где бросают.
Все достижения (36)
этап сюжета концовка побочное
- Smiles all Around Maintain high happiness for 10 years in a town with at least 100 citizens. 100%
- Healthy Maintain high health for 10 years in a town with at least 100 citizens. 94%
- Builder Build a town that has at least one of every possible structure. 70%
- Settlement Reach a population of 300 citizens. 65%
- Trader Use trading posts to trade 50,000 units of goods in a single town. 61%
- Foodie In a single year, produce at least 2000 food each from hunters, gatherers, fisherman, pastures, fields, and orchards. 52%
- Built from Stone Build a town with 100 stone houses. 43%
- Jack of all Trades Build a town of over 200 people that has someone working in every profession for at least 5 years. 43%
- Farmer Acquire 3 livestock types, 8 crop seed types, and 8 orchard seed types. 38%
- Golden Gate Build a bridge that is at least 50 units long. 36%
- Master Trader Use trading posts to trade 100,000 units of goods in a single town. 35%
- Lumberjack Produce 50,000 logs within a 100 year period. 32%
- Stonework Produce 10,000 stone within a 100 year period. 32%
- Ready for Anything Simultaneously store 2000 fuel, 2000 wood, 500 stone, 500 iron, 200 tools, 200 coats, and 30000 food. 31%
- Immigrants Allow 200 nomads into a single town. 30%
- Highwaymen Build a town with 2000 stone paved road tiles. 29%
- Blacksmith Equip a population of over 200 adults with steel tools for 4 years. 29%
- Village Reach a population of 600 citizens. 28%
- Stylish Cloth a population of over 200 with warm coats for 4 years. 27%
- Food Variety Grow and harvest 8 different plants and 8 different orchard tree types in a single year. 26%
- Educated Have a fully educated population with 200 adults for 4 years. 23%
- Established Build a town that has a population of 300 after 100 years. 22%
- Livestock Build a town that contains 60 cattle, 75 sheep, and 180 chickens. 22%
- Miner Maintain 2 mines with 30 workers each for 3 years. 21%
- Smelter Produce 10,000 iron within a 100 year period. 18%
- Exports Stock the trading post with at least 500 ale, 300 steel tools, and 200 warm coats. 17%
- Town Reach a population of 900 citizens. 16%
- Tombstone Fill graveyards with at least 400 graves. 13%
- Mason Maintain 2 quarries with 30 workers each for 3 years. 13%
- Master Builder Build a town with 3 churches, 5 boarding houses, 4 markets, 5 hospitals, 2 trading posts, 6 taverns, and a town hall. 12%
- Firefighter Build 20 wells in a single town. 12%
- Mountain Men Using a harsh climate and a small mountainous map, maintain a population of 50 people for 20 years. 12%
- Isolationist Reach 300 citizens without building a trading post. 9,6%
- Uneducated Reach a population of 300 citizens without building schools. 9,1%
- One with Nature Reach 400 citizens without building crops fields, orchards, or pastures. 7,7%
- Tenure Build a town that has a population of 500 after 200 years. 6,2%