ibb & obb
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 6 reviews are negative (17%); after 4h it's 1 in 12 (8%).
- Fully opens up by hour 4.
- The opening is criticised less than in 79% of games we track.
- 31% of players who start reach the ending.
- Most players drop off before “Party”: only 31% of starters get there.
- Only 29% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 6,933 Steam reviews in every language. Median playtime in a sample of 298 reviews: 6.2h for positive, 4.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (29.3% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Party Make it to the party at the end of the game. Most players quit here 31% −69
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (10)
story milestone ending side
- Mint Condition Finish a level without dying. 100%
- First Crystal Collect a hidden crystal. 49%
- Party Make it to the party at the end of the game. 31%
- Fallcrobatics Fall through six different warps without landing. 23%
- Small Zen Get the highest possible score on a level. 18%
- Collection Complete Visit all regular and secret levels. 4.8%
- All Crystals Collect all hidden crystals. 3.8%
- Quality Time Bounce a Fin back and forth 10 times. 3.1%
- King ubb Find ubb and make him king. 2.4%
- Full Zen Get the highest possible score on all levels. 2.0%