IndieSimulation
Simmiland
Give it 3 hours
Gets good by 3h almost every game dips in hours 2–3
Fully opens up by 5h rated like by long-time players
Started playing 81% of owners
Steam reviews 87% positive of 1,968
What the data shows
- In the first 2 hours 1 in 4 reviews are negative (27%); after 5h it's 1 in 12 (8%).
- Fully opens up by hour 5.
- 81% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 1,991 Steam reviews in every language. Median playtime in a sample of 294 reviews: 5.4h for positive, 4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (80.8% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (27)
- gatherers create a berry bush 100%
- vacation retreat build a log cabin in the woods 92%
- keep 'em dumb create a civilization of at least 6+ pop with an IQ lower than 70 92%
- medication inspect a swamp herb to have mankind realize medication 86%
- for the love of god have mankind create a church 72%
- farmers have farms, an animal pen and a farmhouse 69%
- mount oops create a volcano 67%
- megapolis get 10+ population 61%
- earth's riches create an oil reservoir 60%
- town create the town center 59%
- meal prepping have an oven and a cooking pot 52%
- tastes like chicken you shouldn't eat that... 45%
- hot stuff have mankind create a smelting furnace near lava 39%
- city build the sky tower 27%
- zzzap have mankind learn about conductive electricity the hard way 27%
- ice age humans surviving in sub-zero temperatures 25%
- haute cuisine found all types of food 24%
- the colonies have mankind build villages on 3 different islands 24%
- crowd control a type of divine intervention 20%
- unnatural selection humankind beat the plague 16%
- industrial revolution create enough metal/glass/oil drums/batteries for an industrial revolution 13%
- nerds get an IQ over 200 12%
- creator of many things found all non edible resources 9.4%
- rocket science mankind flew to space 8.4%
- metropolis build modern homes and cars 7.4%
- back to the future humankind beat you and crossed the spacetime dimension 6.7%
- the good life 50% of eaten food was processed 6.6%
Steam page Updated: 2026-10-20.