CasualIndieSimulationStrategy
eSports Legend
The first hour is a test
Gets good by 1h almost every game dips in hours 2–3
Started playing 86% of owners
Steam reviews 62% positive of 1,210
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (49%); after 10h it's 1 in 3 (38%).
- The opening is criticised more than in 76% of games we track.
- Few early reviews, so this is a rough estimate.
- 86% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 1,214 Steam reviews in every language. Median playtime in a sample of 299 reviews: 22.8h for positive, 14.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (85.6% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (30)
- 首胜 赢得一场比赛 100%
- 还有谁 队员在比赛中获得一次超神 95%
- 冠军之路 报名业余联赛 89%
- 业余之巅 赢得业余联赛冠军 80%
- 崛起 累计赢得10场比赛 76%
- 王者 连续赢得10场比赛 69%
- 瞬间爆炸 在20分钟内赢得比赛的胜利 61%
- 职业之巅 赢得职业联赛冠军 61%
- 漫画迷 使用漫画将一名队员的心态补满 53%
- 开怀畅饮 使用能量饮料将一名队员的活力补满 46%
- 超级之巅 赢得超级联赛冠军 44%
- 老将出马 一名队员在战队中生活超过100天 44%
- 以弱胜强 击败一支评分高于自己的战队 41%
- 家喻户晓 将所有的宣传活动都升至S级 36%
- 世界之巅 赢得世界联赛冠军 32%
- 建造专家 将基地的所有房间均升至满级 31%
- 全副武装 累计购买30件外设 31%
- 银河战舰 战队中每个位置都拥有一名S级的队员 31%
- 零封 在己方队员0次死亡的情况下取得一场比赛的胜利 30%
- 给我5杀 队员在比赛中获得1次5杀 28%
- 绝地翻盘 在己方三路被破的情况下取得一场比赛的胜利 24%
- 界限突破 使一名队员的四项属性均达到1000点 10%
- 不破金身 夺得世界联赛冠军之前保持全胜战绩 9.0%
- 王牌经理人 以S级评价通关游戏 8.1%
- 地球拯救者 赢得星盟邀请赛胜利 7.6%
- 赞助之星 签约全部的赞助商 6.0%
- 战术大师 习得全部的战术 5.8%
- 电竞传奇 赢得创造者邀请赛胜利 5.7%
- 大满贯 赢得所有的杯赛胜利 4.3%
- 混沌军团 在5名队员全部心态崩溃的状态下取得比赛的胜利 2.2%
Steam page Updated: 2026-10-20.