BMX Streets
The first 3 hours are a test
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (62%); after 10h it's 1 in 7 (14%).
- The opening is criticised more than in 90% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- Only 66% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,639 Steam reviews in every language. Median playtime in a sample of 294 reviews: 13.7h for positive, 18.7h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (65.9% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (10)
story milestone ending side
- Yo Dawg Customize your ride 100%
- Welcome to the Cult Complete the tutorial 96%
- Air Head Do a 3 second long air 89%
- Balancing Act Manny for 10 seconds 82%
- Hitting Legendary Gaps Find a Secret Gap 82%
- Sigma Grind Set Do a 20 meter grind 66%
- GenZ Do a 3X Backflip 46%
- Giga Chad Land a 10x Whip 25%
- Lunch Special Land a trick combo with 10 or more unique tricks 20%
- Fidget Spinner Do 6,900 degrees of spin in one combo 12%