Little Nightmares II
Give it 5 hours
What the data shows
- In the first 2 hours 1 in 5 reviews are negative (20%); after 7h it's 1 in 25 (4%).
- Fully opens up by hour 7.
- 52% of players who start reach the ending.
- The biggest drop-off is between “Foraged” (Nature is a terrifying thing) and “Schooled” (Best days of our short, terrible life): from 100% to 75% of starters.
- 73% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 59,571 Steam reviews in every language. Median playtime in a sample of 295 reviews: 7.2h for positive, 4.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (72.8% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Foraged Nature is a terrifying thing 100%
- Schooled Best days of our short, terrible life Most players quit here 75% −25
- Hospitalised Are you sure you don't need any further... treatments? 57% −18
- Paled Life in the big city is all over 53% −4
- Signal interruption It's all over now 52% −1
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (35)
story milestone ending side
- Foraged Nature is a terrifying thing 100%
- True Colours You never know when you need protection from the elements 75%
- Schooled Best days of our short, terrible life 75%
- Twenty-Six Relax, she heard you! 72%
- Hospitalised Are you sure you don't need any further... treatments? 57%
- Paled Life in the big city is all over 53%
- Signal interruption It's all over now 52%
- ...And Stay Dead! Better to be safe than sorry 46%
- What's in the box?! What did you expect to see in there? 44%
- Mono Tones My, what a curious song you play! 34%
- Half hat It would be cliché to collect them all 23%
- Evasive prey Not today! 23%
- Fair Prey It's not murder if they're bad people... is it? 22%
- Hunger Plenty of snacks for a growing boy 21%
- X Best Friends I see through you... 21%
- In The Palm Of My Hand Hold tight and we'll be just fine 19%
- Toys Are For Kids There, you'll be much warmer now 17%
- How Do I Look? Perfect! It's so... you! 16%
- Bully of Bullies Creative, efficient, brutal. Top of the class! 13%
- Medicine ball Any other last requests? 12%
- Merciful feat Tempting, so tempting... 12%
- Unladylike Hello, have we met? 11%
- Post Industrial You punctuated someone's day. Maybe they'll notice! 11%
- Wild Kids Nothing of us remains in the wilderness 10%
- Referee! Unorthodox, but they all count! 9.8%
- School Kids Nothing of us remains at the school 9.5%
- Sick Kids Nothing of us remains in the hospital 9.2%
- First do no harm It's crueller to let him live 9.1%
- Objection Some holes are more picky than others 8.7%
- Fly Free Rebellion at its finest! 8.7%
- Pale Kids Nothing of us remains in the pale city 8.4%
- Far Ahead Hats are very important to some people 8.1%
- Popcorn Movie night on the ward - all taken care of! 7.4%
- No More Remains Nothing of us remains anywhere. Bravo! 7.3%
- Primetime Content Consumer Your life is now free of challenges. Congratulations 5.4%