NavalArt
Give it 2 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (35%); after 15h it's 1 in 13 (8%).
- The game has no story achievements, so drop-off points can't be measured.
- Only 17% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 2,551 Steam reviews in every language. Median playtime in a sample of 298 reviews: 31h for positive, 47.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (17.3% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (7)
story milestone ending side
- Air Raid Silver Medal Survive 5 waves in any “Hell Loop” Air Raid mission 100%
- Sunk by air raid Attacking from the sky is the work of despicable people! 74%
- Air Raid Gold Medal Survive 7 waves in the “USA – Hell Loop” Air Raid mission 67%
- Arrival at the Pigeon Planet Umm, where are we? 6.4%
- MP Newbie Medal Gained 10 respect 5.8%
- MP Veteran Medal Gained 50 respect 2.3%
- MP Captain Medal Gained 200 respect 1.2%