PIPE by BMX Streets
Give it 2 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (31%); after 10h it's 1 in 35 (3%).
- Fully opens up by hour 10.
- The game has no story achievements, so drop-off points can't be measured.
- Only 43% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 6,205 Steam reviews in every language. Median playtime in a sample of 289 reviews: 14.6h for positive, 1.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (42.8% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (8)
story milestone ending side
- Technical Apprentice Perform a Tire Ride 100%
- Your A Wizard Harry! Become one with the cone 25%
- Spin Em Up Land a 6X Barspin on the PIPE level 24%
- Dan The Chicken Man Ride the chicken bike 21%
- BK King Land a 4X Whopper on the PIPE level 19%
- Tricks Are For kids Land 3 different aerial tricks and 3 different grinds in a combo without using Manual or Nose Manual tricks. 12%
- Top Of The World Make it to the top of the mountain 7.0%
- Technical Wizard Land 6 different aerial tricks and 6 different grinds in a combo with using only one Manual or Nose Manual trick. 4.2%