Changed
Give it 3 hours
What the data shows
- In the first 2 hours almost 1 in 3 reviews are negative (30%); after 7h it's 1 in 13 (8%).
- Fully opens up by hour 7.
- At least 21% of players who start reach the ending.
- 89% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 18,803 Steam reviews in every language. Median playtime in a sample of 294 reviews: 6.5h for positive, 4.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (88.7% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Halted The journey stops suddenly ≥21% −79
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (6)
story milestone ending side
- Your Story Begins The adventure starts here 100%
- Halted The journey stops suddenly 21%
- Changed To Wolf The interdependent future 17%
- Termination By Sunset The end of the tragedy-like fate 14%
- Sacrifice The self-devotion to mankind 13%
- Too Late The regrettable fact of loss 13%