Dead Maze
Give it 4 hours
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (52%); after 15h it's 1 in 7 (14%).
- Fully opens up by hour 15.
- The opening is criticised more than in 81% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- Only 65% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,839 Steam reviews in every language. Median playtime in a sample of 300 reviews: 38h for positive, 9.1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (65.4% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (26)
story milestone ending side
- A fortunate encounter Complete the tutorial 100%
- Home, sweet home Find a place to settle 66%
- Unity is strength Party with other players 44%
- Survivor Reach level 10 27%
- Gutless but well-intended Meet Jay 21%
- Fireworks Blow up a cafeteria 20%
- A few minutes too late... Find Egon 19%
- Outrunner's final ride Deal with the Outrunner with Jared 18%
- Good Samaritan Rescue another player 20 times 17%
- The edge of the chasm Find out what's threatening Lakeview 16%
- Armored Equip a protection kit 15%
- Opportunist Trigger an elemental combo 30 times 14%
- Veteran Reach level 30 13%
- A few months to live? Witness an emergency meeting 13%
- Handyman Craft 30 items 12%
- Treasure hunter Discover a treasure among an infected horde 7.3%
- Peruvian Kill 20 infected Peruvians 6.6%
- Model citizen Complete 30 daily missions 6.6%
- Berzerk Reach level 5 Threat 6.1%
- Commando Complete 5 adventures or expeditions in maximum difficulty 5.7%
- Living legend Reach level 100 5.7%
- Adventurer Complete 10 Adventures or Expeditions 5.7%
- Animal lover Find a roommate 4.4%
- Builder Build 30 buildings 4.3%
- Dapper Reach maximum quality for each type of clothing gear 3.2%
- Strategist Kill 5 infected only with the explosion of an unstable infected 2.9%