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Rise of Insanity
AdventureIndieSimulation

Rise of Insanity

Mar 1, 2018 Steam: Mostly Positive

Give it 2 hours

Gets good by 2h almost every game dips in hours 2–3
Fully opens up by 3h rated like by long-time players
Started playing 56% of owners
Steam reviews 79% positive of 1,284

What the data shows

When it gets good

Share of positive reviews by how many hours the reviewer had played when writing the review.

before it gets good opening up fully opened up

Based on all 1,304 Steam reviews in every language. Median playtime in a sample of 293 reviews: 2.5h for positive, 1.8h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.

Where players quit

Share of players who started the game and reached each story milestone. 100% is the most common achievement (56.3% of owners), so people who bought the game and never launched it don't count.

Story milestones aren't labeled yet; all achievements are listed below.

All achievements (14)
  • Eye check Solve the puzzle with the padlock in the hospital. 100%
  • Explorer Open 40 shelves and sideboards. 94%
  • Plumber Find the mystery with the leak in the basement. 85%
  • Electrician Solve the puzzles with the electricity at home and night garden 78%
  • Attentive Listener Listen to every tape recorder. 77%
  • Nosey Find every note and letter. 72%
  • The art connoisseur Find all Teddy's drawings. 68%
  • The Ring Watch the movie. 56%
  • Flying School 1 Finish the first level without being beaten up. 51%
  • Flying School 2 Finish the second level without being beaten up. 45%
  • Masochist Get murdered five times 35%
  • Sir Theodor Dowell Find every armor pieces. 34%
  • Rebel Don't listen to your wife and go to next level not switching the TV off on the first level. 18%
  • Duck's tales Collect every duck. 15%
Steam page Updated: 2026-10-20.

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