IndieStrategy
Clatter
Hooks you right away
Gets good instantly from the first hour
Started playing 38% of owners
Steam reviews 83% positive of 1,272
What the data shows
- 80% of first-hour reviews are positive — about the same as players with 3+ hours (80%).
- Only 38% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 1,302 Steam reviews in every language. Median playtime in a sample of 300 reviews: 0.8h for positive, 0.7h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (38% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (12)
- Self-taught You were offered help but turned it down because you like danger. 100%
- Manager Start a single-player campaign game. 83%
- Victory Win your first ranked match. 23%
- Daily Challenger Participate in the daily challenge. 18%
- Silver League Get promoted to silver league in career mode. 7.4%
- Goal Score a goal. 6.8%
- Gold League Get promoted to gold league in career mode. 6.6%
- Bonk Hit a commander with a projectile. 6.3%
- Dizzy Make your commander sick. 6.3%
- Healer Kills Kill two units with a healer in a ranked match. 0.8%
- Barbecue Kill three units with one burner attack in a ranked match. 0.3%
- One-hit Wonder Kill all eight enemy units with your launcher in a ranked match. 0.3%
Steam page Updated: 2026-10-20.