Pikuniku
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 7 reviews are negative (14%); after 4h it's 1 in 35 (3%).
- Fully opens up by hour 3.
- The opening is criticised less than in 84% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- Only 35% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 12,115 Steam reviews in every language. Median playtime in a sample of 296 reviews: 5.2h for positive, 3.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (34.6% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (14)
story milestone ending side
- Clumsy boy No respect for Sam's potteries 100%
- Cresus Collected 70 coins 90%
- Toasted Escaped from Toastopia 84%
- Aim for the stars Kick Mr. Sunshine into space 69%
- Gotta go fast Finish a coop level in less than 3 minutes 39%
- Right under your feet Found every insect 38%
- I want to hold your hand Get some arms 34%
- You're not helping Kick your friends 50 times during a single level 29%
- Bad day 3 baskick loss in a row 27%
- Suprematism Make an artistic statement 24%
- The winner takes it all 3 baskick wins in a row 18%
- The Stubborn 999 6.4%
- Dancing machine 100% against the dance king 5.5%
- Collector Found every trophy 4.0%