Force of Nature
Give it 7 hours
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (56%); after 10h it's 1 in 7 (15%).
- Fully opens up by hour 10.
- The opening is criticised more than in 85% of games we track.
- 4% of players who start reach the ending.
- Most players drop off before “Wanderer” (Beat the game): only 4% of starters get there.
- 77% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,203 Steam reviews in every language. Median playtime in a sample of 292 reviews: 20.1h for positive, 10.7h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (77% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Wanderer Beat the game Most players quit here 5% −95
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (18)
story milestone ending side
- First achievement Get level 2 100%
- Unequal battle Kill 15 goblins 75%
- First blood Die first time 64%
- Ancient artifact Get Force of Nature shard 34%
- Marathon Run 42km 21%
- Stonebreaker Destroy 100 rocks 16%
- Sluggard Sleep 10 times 13%
- Lumberjack Cut down 1000 trees or bushes 13%
- Bad player Die 10 times 12%
- Chunga-Changa Eat 100 coconuts or bananas 12%
- Farmer Grow 1500 wheats 5.1%
- Wanderer Beat the game 4.5%
- Goblin threat Kill 1000 goblins 3.8%
- Gardener Grow 500 roses 3.4%
- Blood lust Kill 2500 enemies 2.7%
- Fluffy hater Kill 20 rabbits 2.6%
- Orange fields Grow 100 sunflowers 2.5%
- The legend Beat the game in Hardcore mode 1.2%