Necromunda: Underhive Wars
Give it 5 hours
What the data shows
- In the first 2 hours most reviews are negative (69%); after 10h it's 1 in 3 (36%).
- Fully opens up by hour 7.
- The opening is criticised more than in 95% of games we track.
- Most players drop off before “On the Hunt” (Complete Story Chapter 05): only 26% of starters get there.
- 83% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,009 Steam reviews in every language. Median playtime in a sample of 298 reviews: 18.2h for positive, 3.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (83.1% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- On the Hunt Complete Story Chapter 05. Most players quit here 26% −74
- Uncharted Territory Complete Story Chapter 10. 15% −10
- Eternal Rivalries Complete Story Chapter 15. 11% −4
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (27)
story milestone ending side
- Hiver Steps Finish a battle in any Game Mode. 100%
- Scrapped Together Equip Rank 1 items in all Armour and Weapon slots of a single Fighter. 26%
- On the Hunt Complete Story Chapter 05. 26%
- Climbing the Ladder Reach Rank 5 with any Non-Leader Fighter. 24%
- Salvage Hunter Achieve a Tier 1 score at the end of any Operation. 24%
- Salvage Master Achieve a Tier 3 Score at the end of any Operation. 24%
- Archeotech Finish any Operation Mission with an Archeotech in your possession. 23%
- Uncharted Territory Complete Story Chapter 10. 15%
- Eternal Rivalries Complete Story Chapter 15. 11%
- Implants Simultaneously fill all 3 Implant slots on a single Fighter. 10%
- Legend Reach Rank 10 with any Fighter 7.3%
- Expanding Armory Equip Rank 5 items in all Armour and Weapon slots of a single Fighter. 6.9%
- House's Specialist Complete a total of 5 House Requests in Operations. 4.7%
- Maimed but Alive Have any Fighter receive a Maiming Injury. 4.3%
- Testing the Water Play an online battle with human players only. 4.2%
- Fully wired Simultaneously fill all 3 Implant slots on 5 Fighters of the same Gang. 3.7%
- First Blood Finish 1st in an online battle with human players only. 3.6%
- Legendary Crew Reach Rank 10 with 5 Fighters of the same Gang. 3.5%
- Enhanced Fighter Have any Fighter receive a Bionic enhancement. 2.4%
- House's Favorite Gather a total of 10,000 Resources in Operations. 1.0%
- Legendary Gang Reach Rank 10 with 15 Fighters of the same Gang. 0.7%
- Free for All Play an online battle with 4 human players 0.7%
- Archeotech Hunter Secure a total of 10 Archeotechs at the end of any number of Operations. 0.7%
- Elite Equipment Equip Rank 6 items in all Armour and Weapon slots of a single Fighter. 0.6%
- Rising Star Finish 1st in 10 online battles with human players only. 0.4%
- Grizzled Veteran Finish 1st in 25 online battles with human players only. 0.4%
- Tactical Prowess Finish 1st in 50 online battles with human players only 0.4%