Opus Magnum
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 6 reviews are negative (17%); after 10h it's 1 in 80 (1%).
- Fully opens up by hour 7.
- The opening is criticised less than in 79% of games we track.
- 28% of players who start reach the ending.
- Most players drop off before “The Way of the Alchemist” (Solve every puzzle in the main campaign): only 28% of starters get there.
- Only 51% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 7,391 Steam reviews in every language. Median playtime in a sample of 300 reviews: 13.5h for positive, 3.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (50.6% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- The Way of the Alchemist Solve every puzzle in the main campaign. Most players quit here 28% −72
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (6)
story milestone ending side
- The Way of the Novice Win a game of Sigmar's Garden. 100%
- The Way of the Ascetic Win 10 games of Sigmar's Garden. 57%
- The Way of the Alchemist Solve every puzzle in the main campaign. 28%
- The Way of the Immortal Win 100 games of Sigmar's Garden. 15%
- The Way of the Scholar Solve 10 puzzles from the journal. 6.7%
- The Way of the Philosopher Solve a puzzle from each journal issue. 0.4%