Trick and Treat - Visual Novel
Give it 2 hours
What the data shows
- In the first 2 hours 1 in 5 reviews are negative (20%); after 3h it's 1 in 30 (4%).
- At least 96% of players who start reach the ending.
- Only 26% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 3,665 Steam reviews in every language. Median playtime in a sample of 300 reviews: 2.5h for positive, 0.9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (25.7% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Ashley Ending Ashley Ending ≥96% −4
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (5)
story milestone ending side
- Ready to meet the next girl. Ready to meet the next girl. 100%
- Ashley Ending Ashley Ending 96%
- Lilian Ending Lilian Ending 90%
- Trick and Treat Lilian Ashley Ending 76%
- Thank you for your attention Thank you for your attention 72%