Darwin Project
Give it 2 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (37%); after 5h it's 1 in 9 (11%).
- Fully opens up by hour 3.
- The game has no story achievements, so drop-off points can't be measured.
- Only 10% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 18,581 Steam reviews in every language. Median playtime in a sample of 300 reviews: 12.9h for positive, 1.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (9.5% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (14)
story milestone ending side
- Everyone Remembers Their First Eliminate your first opponent (excludes Custom or Training) 100%
- Live for Another Day Win a match (excludes Custom or Training) 55%
- The Hunt is On Inspect Clues from 10 different opponents (excludes Custom or Training) 40%
- You're Locked in Here With Me Eliminate 3 opponents in a single match (excludes Custom or Training) 39%
- Play of the Game Shoot an opponent from at least 75m with the Bow (excludes Custom or Training) 24%
- Scavenger Search 50 Loot Chests (excludes Custom or Training) 22%
- Better than Contraband Equip a legendary weapon skin 22%
- Better than Freedom Win 10 matches (excludes Custom or Training) 12%
- Show Off Deflect 10 opponents' Arrows (excludes Custom or Training) 9.5%
- I Do it for the Fans Deal 100,000 damage throughout your career (excludes Custom or Training) 9.5%
- I Lost Track Eliminate 100 opponents (excludes Custom or Training) 9.5%
- Eating Well Complete 30 daily challenges 8.4%
- Commitment Issues Reach level 10 with 3 different Classes 7.4%
- Superstar Reach level 50 with a Class 7.4%