ActionIndie
Containment Initiative
Give it 1 hour
Gets good by 1h almost every game dips in hours 2–3
Started playing 19% of owners
Steam reviews 89% positive of 537
What the data shows
- In the first 2 hours 1 in 5 reviews are negative (19%); after 3h it's 1 in 5 (19%).
- Only 19% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 545 Steam reviews in every language. Median playtime in a sample of 295 reviews: 2.7h for positive, 0.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (19.1% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (13)
- Big Payout I Earn over $1,000 in a single mission 100%
- Reaper I Kill 1,000 Zombies 92%
- I've made a huge mistake Lose over $1,000 by dying during a mission 60%
- Big Payout II Earn over $2,500 in a single mission 35%
- Infection Contained Find a cure 30%
- Perfect Run Collect all crates on Factory in a single run 18%
- No Hitter Beat the Bunker level without being hit 16%
- Reaper II Kill 5,000 Zombies 13%
- Challenger Successfully complete the game in Challenge Mode 6.8%
- Utility Master Unlock all utility items 6.3%
- Hello Darkness My Old Friend Beat the Bunker level without a flashlight or NVG's in singleplayer mode 4.2%
- $$$ Have $100,000 in the bank 3.1%
- $$$$$ Have $250,000 in the bank 3.1%
Steam page Updated: 2026-10-21.