Pathologic 2
Give it 7 hours
What the data shows
- In the first 2 hours 1 in 3 reviews are negative (37%); after 20h it's 1 in 35 (3%).
- Fully opens up by hour 20.
- At least 13% of players who start reach the ending.
- The biggest drop-off is between “Ticking Away” (Feel the flow of time for the first time) and “Time waits for no one” (Tick-tock): from 100% to 52% of starters.
- 73% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 12,318 Steam reviews in every language. Median playtime in a sample of 300 reviews: 34.3h for positive, 7.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (72.7% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Ticking Away Feel the flow of time for the first time 100%
- Time waits for no one Tick-tock Most players quit here 52% −48
- Time is merciless Tick-tock 37% −15
- Life has become shorter yet Tick-tock 29% −7
- Days grow shorter Tick-tock 23% −6
- Nights grow shorter Tick-tock 21% −3
- Seconds slip through your fingers Tick-tock 19% −1
- You can't hold to the past Tick-tock 18% −1
- You'll soon run out of time Tick-tock 17% −1
- And nothing will remain Tick-tock 16% −1
- Time has worn out Tick-tock 16% −1
- Diurnal Ending Preserve the Town of humanity and warmth, giving it a future ≥13% −2
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (50)
story milestone ending side
- Ticking Away Feel the flow of time for the first time 100%
- Time waits for no one Tick-tock 52%
- Time is merciless Tick-tock 37%
- Mute Curse Become cursed to remain silent… sometimes 37%
- Alarm Bell Hear the alarm bell tolling 31%
- Life has become shorter yet Tick-tock 29%
- Fate No More Refuse fate—and face the consequences 29%
- Clockwork Touch the thing that produces time 24%
- Days grow shorter Tick-tock 23%
- L'appel du Vide Hear the Plague's voice 23%
- Magic Lantern See the Town's history on the walls 22%
- Nights grow shorter Tick-tock 21%
- Seconds slip through your fingers Tick-tock 19%
- Comes the Inquisitor Witness the arrival of Aglaya Lilich 19%
- Tag Trade with children twenty-seven times 19%
- You can't hold to the past Tick-tock 18%
- You'll soon run out of time Tick-tock 17%
- Comes the Commander Witness the arrival of Alexander Block 17%
- And nothing will remain Tick-tock 16%
- Time has worn out Tick-tock 16%
- Another Sky Witness another Sky 15%
- Not a Dream Bring something invaluable to the outside world 15%
- Clear Conscience Return what you didn't deserve 14%
- Carpetbagger Remind a colleague of the Hippocratic Oath—and fail 14%
- Diurnal Ending Preserve the Town of humanity and warmth, giving it a future 13%
- On the Run Come now, you haven't given us any time to change the set! 12%
- Rotten Tooth Find a house suffering from an ailment other than sand pest 11%
- Wonder Bull Wait for the bull to speak 11%
- Imago Finish the game on intended difficulty 10%
- His Grace Find Grace's new home 9.8%
- Three Graces "Why? What was the purpose of my life?" 9.4%
- In Kind Repay kindness in kind 8.9%
- Nocturnal Ending Preserve monsters, wonders, and the plague, reviving the past 8.7%
- Umbilical Cord Wait with a friend for the next day to come 8.7%
- Victoria's Trace Find out if the immortal soul exists 8.4%
- Parcels of Life Save two children from infected houses 8.0%
- We're Only Looking Meet Measly and Thrush in a dream 7.8%
- Adam Give names to all who are tongue-tied and mute 7.7%
- Doctor's Risk Test the new serum on yourself 7.7%
- Pantomimes Watch every pantomime 7.6%
- More Than Meat Lock up a shop to preserve a memory 7.6%
- Farewell Return to the Town once again 7.4%
- Heavenly Train Try your hand at train-summoning 7.3%
- One For All Face the future with Lara, Grief, and Stakh 5.5%
- Late Be late to the ending of your own story 4.7%
- No Reflection Disperse all Reflections 4.0%
- Big Heart Be cured of sand plague by touching the Heart of the Town 3.6%
- Whee! Jump from the Polyhedron 3.6%
- Deal Make a deal with the Fellow Traveler for some relief from death's burden—and find out what it cost you 3.0%
- Dream On Witness all dreams—including those you'd rather not 2.5%