CASE: Animatronics
Give it 3 hours
What the data shows
- In the first 2 hours 1 in 5 reviews are negative (22%); after 4h it's 1 in 8 (12%).
- Fully opens up by hour 4.
- 22% of players who start reach the ending.
- The biggest drop-off is between “Met a Wolf” (Meet the wolf in the game animatronics) and “Met a Kitten” (Meet the cat in the game animatronics): from 100% to 46% of starters.
- Only 55% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 4,337 Steam reviews in every language. Median playtime in a sample of 294 reviews: 3.8h for positive, 2.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (55% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Met a Wolf Meet the wolf in the game animatronics 100%
- Met a Kitten Meet the cat in the game animatronics Most players quit here 46% −54
- Don't blink Meet the owl in the game animatronics 28% −18
- Oh really? Complete the game in easy mode 22% −6
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (7)
story milestone ending side
- Met a Wolf Meet the wolf in the game animatronics 100%
- Met a Kitten Meet the cat in the game animatronics 46%
- Survivor Survive without ventilation 28%
- Don't blink Meet the owl in the game animatronics 28%
- Oh really? Complete the game in easy mode 22%
- Elementary, dear Bishop Collect all the notes 11%
- A piece of cake Complete the game in hardcore mode 9.8%