LIMBO
Give it 4 hours
What the data shows
- In the first 2 hours 1 in 8 reviews are negative (13%); after 5h it's 1 in 20 (5%).
- Fully opens up by hour 5.
- The opening is criticised less than in 87% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- Only 47% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 62,922 Steam reviews in every language. Median playtime in a sample of 282 reviews: 4.9h for positive, 3.9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (47.3% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (13)
story milestone ending side
- Altitude is Attitude Exploration off the ground 100%
- Wrong Way That's not right 70%
- Where Credit is Due Perseverance has its own reward 63%
- Alone in the Dark Beneath the arthropod 44%
- Guided by Sparks The crate is key 34%
- Backtracking Ride the crates 31%
- Urban Exploration Involves heavy lifting 30%
- Under Ground Vertical passageway 21%
- Going Up Don't let gravity keep you down 15%
- It's Stuck Prepare a dry landing 14%
- Climbing the Cog Don't pull the lever just because you can 14%
- DING! Running off will get you nowhere 9.5%
- No Point in Dying Complete the game in one sitting with five or less deaths 5.3%