Free To PlayIndieMassively MultiplayerStrategy
Warfare Online
The first hour is a test
Gets good by 1h almost every game dips in hours 2–3
Started playing 8% of owners
Steam reviews 67% positive of 1,006
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (49%); after 3h it's 1 in 2 (49%).
- The opening is criticised more than in 77% of games we track.
- Only 8% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 1,009 Steam reviews in every language. Median playtime in a sample of 11 reviews: 8.4h for positive, 5.7h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (8.2% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (16)
- Victorious Win a game in Battle Mode 100%
- Outpost Destroyer Do 5000 damage to Outposts 39%
- Show of Force Deploy 500 units 33%
- Supply Demanded Use 1000 Supply 33%
- Infantry Destroyer Defeat 500 enemy infantry units 27%
- Vehicle Destroyer Defeat 150 enemy vehicles 26%
- Commander Win 100 games in Battle Mode 21%
- USA Commander Reach level 50 with USA 18%
- RUS Commander Reach level 50 with RUS 18%
- Commanding Deploy 50 Command assets 18%
- Incoming Deploy 50 Fire Support assets 18%
- Logistical Deploy 50 Logistics assets 18%
- Long War Run out the timer in Battle mode 18%
- Networker Deploy 50 Network assets 18%
- Supported Deploy 50 Support Unit assets 18%
- Veteran Win 1000 games in Battle Mode 18%
Steam page Updated: 2026-10-20.