Oxygen Not Included
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 5 reviews are negative (19%); after 20h it's 1 in 40 (2%).
- Fully opens up by hour 10.
- The opening is criticised less than in 76% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- 71% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 144,939 Steam reviews in every language. Median playtime in a sample of 298 reviews: 30.1h for positive, 29.5h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (70.8% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (51)
story milestone ending side
- One Bed One Bath Have at least one bed and one toilet for each Duplicant in the colony. 100%
- Outdoor Renovations Construct a building outside the initial starting biome. 73%
- To Pay the Bills Use a Duplicant's Skill Points to buy out an entire branch of the Skill Tree. 73%
- It's Not Raw Have a Duplicant eat any cooked meal prepared at an Electrical Grill or Gas Range. 63%
- Good Egg Hatch a new critter morph from an egg. 61%
- Royal Flush Replace all the Outhouses and Wash Basins in your colony with Lavatories and Sinks. 50%
- They Got Better Cure a sick Duplicant of disease. 45%
- Oxygen Not Occluded Distribute 1000kg of Oxygen using gas vents. 43%
- Red Light, Green Light Automate a building using sensors or switches from the Automation tab in the Build Menu. 38%
- Ghosts of Gravitas Recover a Database entry by inspecting facility ruins. 34%
- Turn of the Century Reach cycle 100 with at least one living Duplicant. 32%
- Slick Enter an oil biome for the first time. 21%
- Art Underground Have a Duplicant with the Masterworks skill paint a Masterpiece quality painting. 17%
- One Year, to be Exact Reach cycle 365.25 with a single colony. 12%
- And Nowhere to Go Have 8 Duplicants wear non-default clothing simultaneously. 11%
- No Place Like Clone Have at least 20 living Duplicants living in the colony at one time. 9.6%
- Pulling Back The Veil Reveal 80% of map by exploring outside the starting biome. 9.3%
- Totally Tubular Have Duplicants travel 10,000m by Transit Tube. 8.9%
- Tune Up For What? Perform 100 Tune Ups on power generators. 8.5%
- First Teleport of Call Teleport a Duplicant and defrost a Friend on another world. 8.2%
- Space Race Launch your first rocket into space. 7.9%
- Immovable Object Block a meteor from hitting your base using a Bunker Door. 7.3%
- Locavore Have Duplicants consume 400,000kcal of food without planting any seeds in Planter Boxes, Farm Tiles, or Hydroponic Farms. 5.6%
- Easy Livin' Have Auto Sweepers complete more deliveries to machines than Duplicants over 5 cycles. 5.4%
- Job Suitability For 10 cycles in a row, have every Duplicant in the colony complete at least one chore while wearing an Exosuit. 5.2%
- Get a Room Build at least one of each of the following rooms in a single colony: A Nature Reserve, a Hospital, a Recreation Room, a Great Hall, a Bedroom, a Washroom, a Greenhouse and a Stable. 4.8%
- Not 0K, But Pretty Cool Reduce the temperature of a building to 6 Kelvin. 4.5%
- Some Reservations Improve Duplicant Morale by designating 4 areas as Nature Reserves. 4.1%
- Super Sustainable Generate 240,000kJ of power without using coal, methane, petrol or wood generators. 4.1%
- Down the Hatch Produce 10 t of refined metal by ranching Smooth Hatches. 4.1%
- Honorary Doctorate Unlock every item in the Research Tree. 3.8%
- Radical Trip Have radbolts travel a cumulative 10 km. 3.4%
- Soft Launch Build a launchpad on a world without a teleporter. 3.2%
- Home Sweet Home Establish your permanent home by fulfilling the requirements of the Colonize Imperative. 3.2%
- Morale High Ground Have all Duplicants in a rocket survive in space for 10 cycles in a row with a morale of 25 or higher. 2.7%
- Carnivore Have Duplicants eat 400,000kcal of critter meat before the 100th cycle. 2.4%
- The Great Escape Ensure your colony's legacy by fulfilling the requirements of the Escape Imperative. 2.3%
- Sweeter Than Honey Extract Uranium from a Beeta hive without getting stung. 2.1%
- That's Rad! Run a Research Reactor at full capacity for 5 cycles. 1.6%
- Cluster Conquest Land dupes or rovers on all worlds in the cluster. 1.3%
- Moovin' On Up Find and tame a Gassy Moo. 1.3%
- Most Valuable Bionic Install 8 boosters in a single Bionic Duplicant. 1.1%
- Critter Whisperer Find and tame one of every critter species in the world. Default morphs only. 1.1%
- Blast Line of Defense Escape extinction by fulfilling the requirements of the Defense Imperative. 1.0%
- Mine the Gap Mine 1,000,000kg from space POIs. 0.7%
- Cosmic Archaeology Uncover the past to secure your future by fulfilling the requirements of the Exploration Imperative. 0.7%
- GMO A-OK Successfully analyze at least one seed of all mutatable plants. 0.6%
- The Lab: Life Found A Way Survive 100 cycles after Demolior collides with your colony. 0.4%
- Data Driven Produce a Data Bank using a Data Miner operating at maximum efficiency. 0.4%
- Full Steam Ahead Secure your colony's industrial future by fulfilling the Power Imperative. 0.4%
- Better Together Recruit the only freediver Duplicant in the universe to your colony. 0.3%