Action
PAC-MAN 256
Hooks you almost right away
Gets good by 2h almost every game dips in hours 2–3
Started playing 46% of owners
Steam reviews 92% positive of 2,295
What the data shows
- In the first 2 hours 1 in 7 reviews are negative (14%); after 4h it's 1 in 17 (6%).
- The opening is criticised less than in 85% of games we track.
- Only 46% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 2,318 Steam reviews in every language. Median playtime in a sample of 298 reviews: 5.9h for positive, 2.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (46% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (10)
- Dot Muncher Eat 2048 Pac-Dots in singleplayer 100%
- Ghost Hunter Eat 64 Ghosts while using a Power Pellet in singleplayer 70%
- Wakka Wakka Play a multiplayer game 67%
- Staying Healthy Eat 64 Fruit pickups in singleplayer 60%
- Super 256 Score a 256 Pac-Dot chain in singleplayer 38%
- Maximum Power Fully Upgrade a power-up 30%
- Multiplied Mayhem Earn a x16 Power Pellet multiplier in singleplayer 20%
- Mission Complete Complete 16 missions 19%
- All Powered Up Unlock every powerup 18%
- Game Over Fully upgrade every powerup 8.3%
Steam page Updated: 2026-10-19.