AdventureCasualIndie
We Know the Devil
Hooks you almost right away
Gets good by 2h almost every game dips in hours 2–3
Fully opens up by 3h rated like by long-time players
Started playing 68% of owners
Steam reviews 94% positive of 1,192
What the data shows
- In the first 2 hours 1 in 9 reviews are negative (11%); after 3h it's 1 in 95 (1%).
- Fully opens up by hour 3.
- The opening is criticised less than in 89% of games we track.
- Only 68% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 1,207 Steam reviews in every language. Median playtime in a sample of 297 reviews: 2.3h for positive, 1.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (67.5% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (5)
- All the things she said/Running through my head (Running through my head) Kiss (and don't tell) 100%
- Help Me God, I'm In Love Get the yellow ending. 90%
- No Prince For The Princesses Get the red ending. 87%
- Lukewarm, I Spit You Out Get the blue ending. 80%
- A New Apple Get the true ending. 73%
Steam page Updated: 2026-10-20.