The Room Two
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 8 reviews are negative (13%); after 3h it's 1 in 55 (2%).
- The opening is criticised less than in 86% of games we track.
- 76% of players who start reach the ending.
- 91% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 22,076 Steam reviews in every language. Median playtime in a sample of 297 reviews: 3.7h for positive, 3.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (91.1% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Grave Robber Complete Chapter 1 100%
- Lost at Sea Complete Chapter 2 Most players quit here 93% −7
- Entombed Raider Complete Chapter 3 86% −7
- Anybody There? Complete Chapter 4 80% −6
- The Other Side Complete Chapter 5 79% −1
- Wonders of Science Complete Chapter 6 76% −3
- Master of The Room Complete The Room Two 76%
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (7)
story milestone ending side
- Grave Robber Complete Chapter 1 100%
- Lost at Sea Complete Chapter 2 93%
- Entombed Raider Complete Chapter 3 86%
- Anybody There? Complete Chapter 4 80%
- The Other Side Complete Chapter 5 79%
- Master of The Room Complete The Room Two 76%
- Wonders of Science Complete Chapter 6 76%