ActionAdventureCasualIndie
ShipLord
Give it 4 hours
Gets good by 4h then rated almost like by veterans
Started playing 4% of owners
Steam reviews 54% positive of 713
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (59%); after 4h it's 1 in 3 (36%).
- The opening is criticised more than in 87% of games we track.
- Only 4% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 713 Steam reviews in every language. Median playtime in a sample of 247 reviews: 4.3h for positive, 2.9h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (4.1% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (9)
- Boss fighter! Kill any boss 100%
- Are you still counting those white balls? Collect 1000 Quasars. 90%
- You're a hard nut to crack? Use shield ability 50 times. 90%
- Stop pulling stuff! Use energy collection ability 50 times. 88%
- Don't mess with the gravity too much. Use force field ability 50 times. 88%
- Upgrade master! Spend 50 upgrade points. 88%
- Only the big flies count! Kill all bosses on diamond difficulty. 85%
- Gotta collect them all! Unlock all ships. 85%
- Hidden stuff is the best stuff. Unlock bonus levels 85%
Steam page Updated: 2026-10-20.