Space Pirate Trainer
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 8 reviews are negative (12%); after 3h it's 1 in 80 (1%).
- Fully opens up by hour 3.
- The opening is criticised less than in 87% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- 76% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 2,859 Steam reviews in every language. Median playtime in a sample of 297 reviews: 4.4h for positive, 1.8h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (76.3% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (10)
story milestone ending side
- Invaders Reach wave 10 100%
- Ready To Rock Destroy your first Heavy Droid 67%
- Instant Karma Pull a droid into its own laser 43%
- Way of the Warrior Destroy the Ray Boss 25%
- Super Mega Combo Get a multiplier combo of 12 14%
- True Space Pirate Reach wave 20 without using a Shield 13%
- Peace Win the Game 2.1%
- Space Pirate Hero Destroy the Mother Droid 1.7%
- Tesla Engineer Zap 25 droids with the Tesla Coil in one game 1.3%
- Panic At The Disco Survive wave 23 for one minute without using your Gun, Shield or Volton 0.9%