DISTRAINT: Deluxe Edition
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 7 reviews are negative (14%); after 3h it's almost 1 in 20 (4%).
- Fully opens up by hour 3.
- The opening is criticised less than in 84% of games we track.
- 60% of players who start reach the ending.
- The biggest drop-off is between “The First Distraint” (Take over the property of Mrs. Goodwin) and “The Second Distraint” (Take over the property of Mr. Tailor): from 100% to 78% of starters.
- Only 28% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 13,116 Steam reviews in every language. Median playtime in a sample of 274 reviews: 3.3h for positive, 2.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (27.8% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- The First Distraint Take over the property of Mrs. Goodwin. 100%
- The Second Distraint Take over the property of Mr. Tailor. Most players quit here 78% −22
- The Third Distraint Take over the property of Mr. Jones. 62% −17
- The End Complete the game. 60% −2
story milestone ending biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (16)
story milestone ending side
- The First Distraint Take over the property of Mrs. Goodwin. 100%
- Coffee, Please! Find water to make coffee. 90%
- The Fire Maker Create fire. 85%
- The Second Distraint Take over the property of Mr. Tailor. 78%
- Where Is Your Dignity? Try taking water for the coffee from the toilet. 78%
- The Electrician Get the electricity back on. 74%
- Sniff This! Try to offer the dog some gasoline. 69%
- The Third Distraint Take over the property of Mr. Jones. 62%
- Jackpot Win the jackpot. 62%
- The Light Visit the grave of Mrs. Goodwin. 61%
- The End Complete the game. 60%
- The Whistle Talk to the cleaning lady. 58%
- Cheer Up, Mate! Try to cheer up the depressed dancer. 55%
- A Flower To You, Beautiful! Try giving flower to nurse. 51%
- Hah, Hah, Hah Listen what Jenni has to say about the prank. 44%
- The Long Walk Try to use any item with a sign. 42%