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Dead In Bermuda
AdventureIndieRPGSimulationStrategy

Dead In Bermuda

Aug 27, 2015 Steam: Mostly Positive

Hooks you right away

Gets good instantly from the first hour
Started playing 61% of owners
Steam reviews 71% positive of 1,020

What the data shows

When it gets good

Share of positive reviews by how many hours the reviewer had played when writing the review.

before it gets good opening up fully opened up

Based on all 1,030 Steam reviews in every language. Median playtime in a sample of 34 reviews: 11.5h for positive, 5.7h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.

Where players quit

Share of players who started the game and reached each story milestone. 100% is the most common achievement (61% of owners), so people who bought the game and never launched it don't count.

Story milestones aren't labeled yet; all achievements are listed below.

All achievements (36)
  • Firestarter Craft a fire camp. 100%
  • Snorers not allowed Craft a sleeping area. 82%
  • Yes milord Craft some gathering tools. 73%
  • It's a start... Survive 7 days on the island. 69%
  • If only we had a ball... Craft a fruit basket. 62%
  • Fisherman's friend Craft a fishing rod. 52%
  • How did we make it this far?! Survive 14 days on the island. 52%
  • NSA records Discover all the traits of a character. 48%
  • BFFs Have 2 characters with a relationship score of 100 (= they both have 100 opinion on each other). 44%
  • I could eat a shoe A character died from Hunger. 42%
  • Mastery Have a character with one skill maxed (100). 39%
  • Wanderer Explore 25% of the island. 36%
  • Just...10...minutes... A character died from Fatigue. 33%
  • He just needs some time alone A character died from Depression. 33%
  • Don't scratch the bottom Craft a cooking pot. 31%
  • Visitor Explore 50% of the island. 25%
  • Cold night A night without fire is a harsh night... 25%
  • Robin would! Craft a hunting bow. 25%
  • You can't stop progress Research every crafting recipe. 24%
  • Playing doctor Craft an infirmary. 23%
  • I've lost count... Survive 50 days on the island. 23%
  • Jerky time! Craft a meat dryer. 23%
  • Adventurer Explore 75% of the island. 23%
  • Here comes the rescue Complete the game. 21%
  • Explorer Explore 100% of the island. 21%
  • We care for each other Complete the game with all the characters alive. 19%
  • Archenemies Have 2 characters with a relationship score of -100 (= they both have -100 opinion on each other). 19%
  • There is no respect anymore... Relieve yourself on sacred ground. 18%
  • Just a flu A character died from Sickness. 16%
  • Such a wimp A character died from Injury. 15%
  • Bad Romance Flirting to obtain something is an old technique. 15%
  • Feels like home Survive 100 days on the island. 14%
  • Romance Can you feel the love tonight? 13%
  • There can be only one! Complete the game with only 1 character alive. 12%
  • Tango down! Fulfill a spy's mission. 12%
  • Collateral damage The real enemy is not always the obvious one. 10%
Steam page Updated: 2026-10-21.

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