ActionAdventureIndie
Hover Junkers
The first hour is a test
Gets good by 1h almost every game dips in hours 2–3
Started playing 34% of owners
Steam reviews 63% positive of 836
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (54%); after 3h it's 1 in 2 (54%).
- The opening is criticised more than in 82% of games we track.
- Only 34% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 839 Steam reviews in every language. Median playtime in a sample of 278 reviews: 3h for positive, 1.1h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (33.9% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (9)
- Junk Dunk Dunk some junk in a basketball hoop 100%
- Never say die! Revive your shipmate 3 times 10%
- Peace Masters Complete an 8 player match without anyone dying 3.8%
- Long shot Hit another player from very far away 2.7%
- Bottle Killer Hit all glass bottles in the shooting range without missing 2.1%
- Bullseye Hit all the targets in target practice 1.8%
- Capsule Collector Collect all of the capsules 0.6%
- If I fits Try out every ship 0.6%
- Marathoner Travel to each map in a single match 0.6%
Steam page Updated: 2026-10-20.