AdventureIndie
Narcosis
The first 3 hours are a test
Gets good by 3h almost every game dips in hours 2–3
Started playing 32% of owners
Steam reviews 76% positive of 1,475
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (54%); after 3h it's 1 in 8 (12%).
- The opening is criticised more than in 82% of games we track.
- Only 32% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 1,499 Steam reviews in every language. Median playtime in a sample of 299 reviews: 3.6h for positive, 2.3h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (32% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (10)
- Decoy Octopus Use a flare to distract a cuttlefish. 100%
- Sticky Situation Defeat a cuttlefish, before it gets too close for comfort. 91%
- In the Mouth of Madness Defeat an anglerfish, before it gets a grip on you. 67%
- The Wanderer Find the light at the end of the tunnel. 63%
- Rorschach Test Evade an octopus's ink blast. 19%
- Behind Bars Locate unlucky Uzor, while your world’s turned upside down. 16%
- The Orphanage Locate the lifeless mother cuttlefish, surrounded by her spawn. 11%
- Memento Mori Retrieve ID cards from each member of the Oceanova crew. 10%
- Rimshot In our darkest hours, even a little amusement goes a long way. 8.8%
- Signs of Life Recover one personal effect for each member of the Oceanova crew. 7.8%
Steam page Updated: 2026-10-20.