Keep Talking and Nobody Explodes
Hooks you almost right away
What the data shows
- In the first 2 hours 1 in 15 reviews are negative (7%); after 3h it's 1 in 85 (1%).
- Fully opens up by hour 3.
- The opening is criticised less than in 95% of games we track.
- The game has no story achievements, so drop-off points can't be measured.
- 88% of owners got the first achievement.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 17,388 Steam reviews in every language. Median playtime in a sample of 294 reviews: 5.3h for positive, 2h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (88.3% of owners), so people who bought the game and never launched it don't count.
This game has no story achievements, so we can't tell where players quit.
All achievements (10)
story milestone ending side
- Action Hero Defuse "The First Bomb". 100%
- Bomb Defusing 101 Defuse all bombs in "The Basics" section. 63%
- Experience is the Best Teacher Disarm each type of module at least once. 35%
- Trust the Expert Disarm 100 modules. 30%
- All in Moderation Defuse all bombs in the "Moderate" section. 22%
- Multitasker Defuse all bombs in the "Needy" section. 14%
- Challenge Accepted Defuse all bombs in the "Challenging" section. 5.1%
- To the Extreme! Defuse all bombs in the "Extreme" section. 2.0%
- Bomb Squad Defuse 100 bombs. 1.4%
- Seasoned Traveller Defuse all bombs in the "Exotic" section. 1.1%