AdventureCasualIndie
World of Goo 2
Hooks you right away
Gets good instantly from the first hour
Started playing 62% of owners
Steam reviews 87% positive of 894
What the data shows
- 83% of first-hour reviews are positive — about the same as players with 5+ hours (85%).
- The opening is criticised less than in 82% of games we track.
- Only 62% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 907 Steam reviews in every language. Median playtime in a sample of 295 reviews: 6h for positive, 6.6h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (62.1% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (33)
- Swoosh 1 Throw a non-Goolf ball at the exit such that it is sucked up without first landing on a structure. 100%
- Destroyer of Goo Destroy more than 120 balls in a level. 51%
- Tower Builder Build a tower at least 16 units tall. 49%
- Beginner Expert Complete all 3 Optional Completion Distinctions in any single level. 47%
- Time Flies Use time bugs 100 times, cumulatively, throughout the game. 47%
- Swoosh 2 Throw a non-Goolf ball at the exit such that it is sucked up without first landing on a structure - but the exit must be offscreen. 45%
- Little Voyager On the world map, launch a Goo Ball into outer space. 43%
- Connection Lost Destroy the This Way Up item. 33%
- Overachiever of Goo Collect 5 more Goo Balls than the OCD requirement. 26%
- Chapter 5: A New World Complete Chapter 5. 26%
- Overachiever of Moves Complete a level using 3 fewer moves than the OCD requirement. 25%
- Chapter 1: The Long Juicy Road Complete Chapter 1. 24%
- Chapter 4: Ye Olde Reckonator Complete Chapter 4. 24%
- Epilogue Watch the entire credits roll. 20%
- Hey. You up? Wake up a Goo Ball by bumping it with another one. 19%
- Overachiever of Time Complete a level 10 seconds faster than the OCD requirement. 16%
- Nailed It Meet all 3 OCD requirements at the same time. 16%
- Chapter 2: A Distant Signal Complete Chapter 2. 13%
- Chapter 3: Atomic Express Complete Chapter 3. 9.8%
- Executive Producer of Goo Product Complete all levels. 7.7%
- Gravity Sucks Suck the This Way Up item into a pipe. 6.0%
- I think you have too many balls? Complete a level collecting more than 800 balls. 5.5%
- Ultra Efficiency Complete a level in 0 moves. 4.2%
- Devout Reader Read all signposts. 4.0%
- Birdie Score one move under the OCD requirement in a Goolf level. 3.1%
- Overcompensation of Goo Build a structure with at least 140 balls. 2.6%
- Destroy the Things You Love Delete a 100% completed profile. 2.4%
- Engineer of Goo 1 Complete all Optional Completion Distinctions in Chapter 1. 2.4%
- Engineer of Goo 2 Complete all Optional Completion Distinctions in Chapter 2. 1.8%
- Engineer of Goo 5 Complete all Optional Completion Distinctions in Chapter 5. 1.6%
- Engineer of Goo 3 Complete all Optional Completion Distinctions in Chapter 3. 1.6%
- Engineer of Goo 4 Complete all Optional Completion Distinctions in Chapter 4. 1.6%
- Marathoner Complete all levels in 3 hours or less, in game time. 1.4%
Steam page Updated: 2026-10-21.