ActionAdventureIndie
Xeodrifter
The first hour is a test
Gets good by 1h almost every game dips in hours 2–3
Fully opens up by 3h rated like by long-time players
Started playing 60% of owners
Steam reviews 75% positive of 862
What the data shows
- In the first 2 hours 1 in 2 reviews are negative (61%); after 3h it's 1 in 10 (10%).
- Fully opens up by hour 3.
- The opening is criticised more than in 90% of games we track.
- Only 60% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 871 Steam reviews in every language. Median playtime in a sample of 296 reviews: 3.7h for positive, 0.8h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (60.1% of owners), so people who bought the game and never launched it don't count.
Story milestones aren't labeled yet; all achievements are listed below.
All achievements (17)
- Submarine Power Collect Power-up 100%
- Plane Shift Power Collect Power-up 70%
- Secret Stash Find Hidden Health 62%
- Run Power Collect Power-up 57%
- We're Sorry! Kill an Alien Bat 51%
- Rocket Power Collect Power-up 51%
- Solar Flare Power Collect Power-up 47%
- Phaze Power Collect Power-up 43%
- Warp Drive Engage Finish the Game 42%
- Hacker Collect Health During a Boss Battle 30%
- Parametric Collect all Gun Extenders 25%
- Breaker Break the Boss's Shield 24%
- Security Blanket Collect all Health Extenders 19%
- Explorer Visit 100% of Map 19%
- The Move Manually Stimulate a Sprite 18%
- Snoozefest Beat Final Boss Without Taking Damage 9.5%
- Speedrun Finish the Game in Under 1 Hour 6.5%
Steam page Updated: 2026-10-20.