Soul Gambler
Give it 2 hours
What the data shows
- In the first 2 hours 1 in 5 reviews are negative (20%); after 3h it's 1 in 12 (8%).
- At least 68% of players who start reach the ending.
- Only 23% of owners have even the first achievement — the rest barely played.
When it gets good
Share of positive reviews by how many hours the reviewer had played when writing the review.
before it gets good opening up fully opened up
Based on all 2,751 Steam reviews in every language. Median playtime in a sample of 293 reviews: 3.5h for positive, 2.4h for negative. Almost every game is rated lower in the first 2–3 hours: that window includes refunds and quick first impressions. What matters is how deep the dip is and how fast the game recovers.
Where players quit
Share of players who started the game and reached each story milestone. 100% is the most common achievement (23.4% of owners), so people who bought the game and never launched it don't count.
- Started playing 100%
- Soul Gambler Cut your hand and make the pact 100%
- Everything is fine! Celebrate the end! ≥68% −32
story milestone ending (most common ending) biggest drop-off
Story milestones were labeled by AI from achievement names and descriptions; mistakes are possible.
All achievements (24)
story milestone ending side
- Soul Gambler Cut your hand and make the pact 100%
- Employee of the month Finish your work on time 96%
- On the Road Don't forget your toothbrush 94%
- Coincidences? Meet someone known on the other side of the world 89%
- Virginity Protected You are no ladiesman, are you? 81%
- Sherlock Proof of your investigative abilities 76%
- Not Your Choice Anymore It's impossible to escape from your fate 76%
- Thirst For Knowledge Now you do know a bit more about the game's secrets 71%
- Miser Never give money to a stranger 71%
- Soulmates Do you believe in them? 68%
- Everything is fine! Celebrate the end! 68%
- Not today! Be smarter than a cheater 65%
- Casanova Show that you know how to handle a woman 62%
- Nothing Sometimes is what remains in the end 61%
- Deep down Nothing else to lose 60%
- Fluoxetine Doesn't Work This suicide is not from the squad 59%
- Fugitive Officially an outlaw 54%
- Prisoner Better aim a good conduct 54%
- Bully Solve a problem using violence 50%
- Enfermo You are starting to get sick of this hospital 50%
- Drinking my sorrows Can be how a story ends 45%
- Happy...ending? Maybe... 38%
- A Good and Brave Friend Save ?? and question ?? 37%
- In the head ...but not in control 36%